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* Add EH for UAV control, Add Hellfire support * cycle guidance keybind * Handle broken PlayerViewChanged * humps * UAV Self-interactions (#5379) * Switch ACE_Player to uav AI on valid seat change * Different approach to UAV interactions * Forgot to remove a variable * Changed param to select
ace_laser
Contains various functions necessary for the realistic portrayal of laser mechanics in other components.
Maintainers
The people responsible for merging changes to this component or answering potential questions.