ACE3/addons/medical/functions/fnc_modifyMedicalAction.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

41 lines
1.1 KiB
Plaintext

/*
* Author: esteldunedain
* Modify the visuals of a medical action point.
* On Basic medical: modify the icon color based on damage on that body part.
*
* Arguments:
* 0: The Patient Unit <OBJECT>
* 1: The Diagnosing Unit <OBJECT>
* 2: Selection Number <NUMBER>
* 3: The action to modify <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob, kevin, 2, "action"] call ACE_medical_fnc_modifyMedicalAction
*
* Public: No
*/
#include "script_component.hpp"
params ["_target", "_player", "_partNumber", "_actionData"];
private _bloodLossOnSelection = 0;
// Add all bleeding from wounds on selection
{
_x params ["", "", "_selectionX", "_amountOf", "_percentageOpen"];
if (_selectionX == _partNumber) then {
_bloodLossOnSelection = _bloodLossOnSelection + (_amountOf * _percentageOpen);
};
} forEach (_target getvariable [QGVAR(openWounds), []]);
if (_bloodLossOnSelection >= 0.15) then {
_actionData set [2, QPATHTOF(UI\icons\medical_crossRed.paa)];
} else {
if (_bloodLossOnSelection > 0 ) then {
_actionData set [2, QPATHTOF(UI\icons\medical_crossYellow.paa)];
};
};