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https://github.com/acemod/ACE3.git
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ffaa195fe5
* Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team
77 lines
2.3 KiB
Plaintext
77 lines
2.3 KiB
Plaintext
/*
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* Author: Glowbal
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*
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*
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* Arguments:
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* 0: Caller <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* Boolean <BOOL>
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*
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* Example:
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* [bob, kevin] call ACE_medical_fnc_treatmentAdvanced_fullHealLocal
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_caller", "_target"];
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if (alive _target) exitWith {
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_target setVariable [QGVAR(pain), 0, true];
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_target setVariable [QGVAR(morphine), 0, true];
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_target setVariable [QGVAR(bloodVolume), 100, true];
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// tourniquets
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_target setVariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
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// wounds and injuries
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_target setVariable [QGVAR(openWounds), [], true];
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_target setVariable [QGVAR(bandagedWounds), [], true];
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_target setVariable [QGVAR(internalWounds), [], true];
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// vitals
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_target setVariable [QGVAR(heartRate), 80];
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_target setVariable [QGVAR(heartRateAdjustments), []];
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_target setVariable [QGVAR(bloodPressure), [80, 120]];
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_target setVariable [QGVAR(peripheralResistance), 100];
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// fractures
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_target setVariable [QGVAR(fractures), []];
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// IVs
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_target setVariable [QGVAR(ivBags), nil, true];
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// damage storage
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_target setVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
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// airway
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_target setVariable [QGVAR(airwayStatus), 100, true];
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_target setVariable [QGVAR(airwayOccluded), false, true];
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_target setVariable [QGVAR(airwayCollapsed), false, true];
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// generic medical admin
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_target setVariable [QGVAR(inCardiacArrest), false, true];
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_target setVariable [QGVAR(inReviveState), false, true];
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_target setVariable ["ACE_isUnconscious", false, true];
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_target setVariable [QGVAR(hasLostBlood), 0, true];
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_target setVariable [QGVAR(isBleeding), false, true];
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_target setVariable [QGVAR(hasPain), false, true];
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_target setVariable [QGVAR(painSuppress), 0, true];
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// medication
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private _allUsedMedication = _target getVariable [QGVAR(allUsedMedication), []];
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{
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_target setVariable [_x select 0, nil];
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} forEach _allUsedMedication;
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// Resetting damage
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_target setDamage 0;
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[_target, "activity", LSTRING(Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
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[_target, "activity_view", LSTRING(Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog); // TODO expand message
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};
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