ACE3/addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: Glowbal
*
*
* Arguments:
* 0: Caller <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* Boolean <BOOL>
*
* Example:
* [bob, kevin] call ACE_medical_fnc_treatmentAdvanced_fullHealLocal
*
* Public: No
*/
#include "script_component.hpp"
params ["_caller", "_target"];
if (alive _target) exitWith {
_target setVariable [QGVAR(pain), 0, true];
_target setVariable [QGVAR(morphine), 0, true];
_target setVariable [QGVAR(bloodVolume), 100, true];
// tourniquets
_target setVariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
// wounds and injuries
_target setVariable [QGVAR(openWounds), [], true];
_target setVariable [QGVAR(bandagedWounds), [], true];
_target setVariable [QGVAR(internalWounds), [], true];
// vitals
_target setVariable [QGVAR(heartRate), 80];
_target setVariable [QGVAR(heartRateAdjustments), []];
_target setVariable [QGVAR(bloodPressure), [80, 120]];
_target setVariable [QGVAR(peripheralResistance), 100];
// fractures
_target setVariable [QGVAR(fractures), []];
// IVs
_target setVariable [QGVAR(ivBags), nil, true];
// damage storage
_target setVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
// airway
_target setVariable [QGVAR(airwayStatus), 100, true];
_target setVariable [QGVAR(airwayOccluded), false, true];
_target setVariable [QGVAR(airwayCollapsed), false, true];
// generic medical admin
_target setVariable [QGVAR(inCardiacArrest), false, true];
_target setVariable [QGVAR(inReviveState), false, true];
_target setVariable ["ACE_isUnconscious", false, true];
_target setVariable [QGVAR(hasLostBlood), 0, true];
_target setVariable [QGVAR(isBleeding), false, true];
_target setVariable [QGVAR(hasPain), false, true];
_target setVariable [QGVAR(painSuppress), 0, true];
// medication
private _allUsedMedication = _target getVariable [QGVAR(allUsedMedication), []];
{
_target setVariable [_x select 0, nil];
} forEach _allUsedMedication;
// Resetting damage
_target setDamage 0;
[_target, "activity", LSTRING(Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
[_target, "activity_view", LSTRING(Activity_fullHeal), [[_caller, false, true] call EFUNC(common,getName)]] call FUNC(addToLog); // TODO expand message
};