ACE3/addons/rearm/functions/fnc_readSupplyCounter.sqf
Tuupertunut 0644ad9ca2 Rearm bugfixing (#5411)
* Added workaround functions for turret magazine ammo.

* Switched to retrieving turrets dynamically instead of looking them up from an array.

* Refactoring only, no functional changes

* Repurposed getNeedRearmMagazines as a general purpose rearm info function + more.

* The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one.
* Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module.

Fixed bugs:

* Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions.
* Pylon rearm was trying to set ammo count on empty pylons.

Note: rearmSuccessLocal is not yet fixed!

* Rearming no longer switches shell types in cannons/mortars.

* Added Tuupertunut to authors.

* Rearming no longer switches shell types. 2nd try.

Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned.

* Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines.

* Small fixes and comments.

* Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines.

The latter describes much better what the function actually does.

* Removed redundant checks.

* Refactoring.

* Fixed spaces in macros.

* Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
2017-09-29 14:53:25 -05:00

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/*
* Author: GitHawk
* Get the remaining ammunition amount.
*
* Arguments:
* 0: Ammo Truck <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ammo_truck, player] call ace_rearm_fnc_readSupplyCounter
*
* Public: No
*/
#include "script_component.hpp"
params ["_truck", "_unit"];
TRACE_2("readSupplyCounter",_truck,_unit);
if (GVAR(supply) == 0) exitWith {WARNING("Supply is unlimited");};
if (GVAR(supply) == 1) then {
[
TIME_PROGRESSBAR(5),
[_unit, _truck, [_truck] call FUNC(getSupplyCount)],
{
params ["_args"];
_args params [["_unit", objNull, [objNull]], ["_truck", objNull, [objNull]], ["_supplyCount", 0, [0]]];
if (_supplyCount > 0 ) then {
[[LSTRING(Hint_RemainingSupplyPoints), _supplyCount], 2, _unit] call EFUNC(common,displayTextStructured);
} else {
[LSTRING(Hint_EmptySupplyPoints), 2, _unit] call EFUNC(common,displayTextStructured);
};
true
},
{true},
localize LSTRING(ReadSupplyCounterAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);
} else {
[
TIME_PROGRESSBAR(5),
[_unit, _truck],
{
params ["_args"];
_args params [["_unit", objNull, [objNull]], ["_truck", objNull, [objNull]]];
private _supply = 1.5;
private _numChars = count (localize LSTRING(Hint_RemainingAmmo));
private _text = "";
private _magazines = _truck getVariable QGVAR(magazineSupply);
if !(isNil "_magazines") then {
{
_x params ["_magazineClass", "_rounds"];
private _line = format ["%1: %2", getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"), _rounds];
_numChars = _numChars max (count _line);
_text = format ["%1<br/>%2", _text, _line];
_supply = _supply + 0.5;
false
} count _magazines;
};
if (_supply > 1.5) then {
[[LSTRING(Hint_RemainingAmmo), _text], _supply, _unit, (_numChars/2.9)] call EFUNC(common,displayTextStructured);
} else {
[LSTRING(Hint_Empty), 2, _unit] call EFUNC(common,displayTextStructured);
};
true
},
{true},
localize LSTRING(ReadSupplyCounterAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);
};