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0644ad9ca2
* Added workaround functions for turret magazine ammo. * Switched to retrieving turrets dynamically instead of looking them up from an array. * Refactoring only, no functional changes * Repurposed getNeedRearmMagazines as a general purpose rearm info function + more. * The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one. * Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module. Fixed bugs: * Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions. * Pylon rearm was trying to set ammo count on empty pylons. Note: rearmSuccessLocal is not yet fixed! * Rearming no longer switches shell types in cannons/mortars. * Added Tuupertunut to authors. * Rearming no longer switches shell types. 2nd try. Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned. * Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines. * Small fixes and comments. * Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines. The latter describes much better what the function actually does. * Removed redundant checks. * Refactoring. * Fixed spaces in macros. * Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
77 lines
2.5 KiB
Plaintext
77 lines
2.5 KiB
Plaintext
/*
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* Author: GitHawk
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* Get the remaining ammunition amount.
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*
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* Arguments:
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* 0: Ammo Truck <OBJECT>
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* 1: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ammo_truck, player] call ace_rearm_fnc_readSupplyCounter
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_truck", "_unit"];
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TRACE_2("readSupplyCounter",_truck,_unit);
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if (GVAR(supply) == 0) exitWith {WARNING("Supply is unlimited");};
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if (GVAR(supply) == 1) then {
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[
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TIME_PROGRESSBAR(5),
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[_unit, _truck, [_truck] call FUNC(getSupplyCount)],
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{
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params ["_args"];
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_args params [["_unit", objNull, [objNull]], ["_truck", objNull, [objNull]], ["_supplyCount", 0, [0]]];
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if (_supplyCount > 0 ) then {
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[[LSTRING(Hint_RemainingSupplyPoints), _supplyCount], 2, _unit] call EFUNC(common,displayTextStructured);
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} else {
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[LSTRING(Hint_EmptySupplyPoints), 2, _unit] call EFUNC(common,displayTextStructured);
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};
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true
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},
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{true},
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localize LSTRING(ReadSupplyCounterAction),
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{true},
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["isnotinside"]
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] call EFUNC(common,progressBar);
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} else {
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[
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TIME_PROGRESSBAR(5),
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[_unit, _truck],
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{
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params ["_args"];
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_args params [["_unit", objNull, [objNull]], ["_truck", objNull, [objNull]]];
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private _supply = 1.5;
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private _numChars = count (localize LSTRING(Hint_RemainingAmmo));
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private _text = "";
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private _magazines = _truck getVariable QGVAR(magazineSupply);
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if !(isNil "_magazines") then {
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{
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_x params ["_magazineClass", "_rounds"];
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private _line = format ["%1: %2", getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"), _rounds];
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_numChars = _numChars max (count _line);
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_text = format ["%1<br/>%2", _text, _line];
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_supply = _supply + 0.5;
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false
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} count _magazines;
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};
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if (_supply > 1.5) then {
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[[LSTRING(Hint_RemainingAmmo), _text], _supply, _unit, (_numChars/2.9)] call EFUNC(common,displayTextStructured);
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} else {
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[LSTRING(Hint_Empty), 2, _unit] call EFUNC(common,displayTextStructured);
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};
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true
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},
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{true},
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localize LSTRING(ReadSupplyCounterAction),
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{true},
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["isnotinside"]
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] call EFUNC(common,progressBar);
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};
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