ACE3/addons/interact_menu/functions/fnc_removeActionFromClass.sqf
2015-08-05 00:47:18 +02:00

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/*
* Author: esteldunedain
* Removes an action from a class
*
* Argument:
* 0: TypeOf of the class <STRING>
* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
* 2: Full path of the new action <ARRAY>
*
* Return value:
* None
*
* Example:
* [typeOf cursorTarget, 0,["ACE_TapShoulderRight","VulcanPinch"]] call ace_interact_menu_fnc_removeActionFromClass;
*
* Public: No
*/
#include "script_component.hpp"
params ["_objectType", "_typeNum", "_fullPath"];
private ["_res","_varName","_actionTrees", "_parentNode", "_found"];
_res = _fullPath call FUNC(splitPath);
_res params ["_parentPath", "_actionName"];
_varName = format [[QGVAR(Act_%1), QGVAR(SelfAct_%1)] select _typeNum, _objectType];
_actionTrees = missionNamespace getVariable [_varName, []];
_parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode);
if (isNil {_parentNode}) exitWith {};
// Iterate through children of the father
_found = false;
{
if (((_x select 0) select 0) == _actionName) exitWith {
TRACE_2("Deleting Action", _forEachIndex, _x);
_found = true;
(_parentNode select 1) deleteAt _forEachIndex;
};
} forEach (_parentNode select 1);
if (!_found) then {
WARNING("Failed to find action to delete");
};