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82 lines
2.4 KiB
Plaintext
82 lines
2.4 KiB
Plaintext
/*
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* Author: commy2
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* Put weapon on safety, or take it off safety if safety is already put on.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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* 2: Muzzle <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call ace_safemode_fnc_lockSafety
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*
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* Public: No
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*/
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#include "script_component.hpp"
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// don't immediately switch back
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if (inputAction "nextWeapon" > 0) exitWith {};
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private ["_safedWeapons", "_condition", "_statement", "_id", "_picture"];
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params ["_unit", "_weapon", "_muzzle"];
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_safedWeapons = _unit getVariable [QGVAR(safedWeapons), []];
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if (_weapon in _safedWeapons) exitWith {
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_this call FUNC(unlockSafety);
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};
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_safedWeapons pushBack _weapon;
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_unit setVariable [QGVAR(safedWeapons), _safedWeapons];
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if (_unit getVariable [QGVAR(actionID), -1] == -1) then {
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_condition = {
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params ["", "_caller"];
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if (
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[_caller] call EFUNC(common,canUseWeapon)
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&& {
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if (currentMuzzle _caller in (_caller getVariable [QGVAR(safedWeapons), []])) then {
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if (inputAction "nextWeapon" > 0) exitWith {
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[_this select 1, currentWeapon _caller, currentMuzzle _caller] call FUNC(unlockSafety);
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false
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};
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true
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} else {false}
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}
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) then {
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// player hud
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[false] call FUNC(setSafeModeVisual);
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true
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} else {
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// player hud
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[true] call FUNC(setSafeModeVisual);
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false
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}
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};
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_statement = {
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params ["", "_caller"];
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[_caller, currentWeapon _caller, currentMuzzle _caller] call FUNC(unlockSafety);
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};
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//_id = [_unit, format ["<t color=""#FFFF00"" >%1</t>", localize LSTRING(TakeOffSafety)], "DefaultAction", _condition, {}, {true}, _statement, 10] call EFUNC(common,addActionMenuEventHandler);
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_id = [_unit, "DefaultAction", _condition, {}] call EFUNC(common,addActionEventHandler);
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_unit setVariable [QGVAR(actionID), _id];
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};
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if ((typeName _muzzle) == (typeName "")) then {
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_unit selectWeapon _muzzle; //_weapon
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};
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// play fire mode selector sound
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[_unit, _weapon, _muzzle] call FUNC(playChangeFiremodeSound);
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_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
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[localize LSTRING(PutOnSafety), _picture] call EFUNC(common,displayTextPicture);
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