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183 lines
6.5 KiB
Plaintext
183 lines
6.5 KiB
Plaintext
// ACE - Common
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#include "script_component.hpp"
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// Load settings from profile
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if (hasInterface) then {
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call FUNC(loadSettingsFromProfile);
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};
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// Listens for global "SettingChanged" events, to update the force status locally
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["SettingChanged", {
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PARAMS_2(_name,_value);
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if !(count _this > 2) exitWith {};
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_force = _this select 2;
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if (_force) then {
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_settingData = [_name] call FUNC(getSettingData);
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if (count _settingData == 0) exitWith {};
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_settingData set [6,_force];
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};
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}] call FUNC(addEventhandler);
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["fixCollision", DFUNC(fixCollision)] call FUNC(addEventhandler);
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["fixFloating", DFUNC(fixFloating)] call FUNC(addEventhandler);
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["fixPosition", DFUNC(fixPosition)] call FUNC(addEventhandler);
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["lockVehicle", {
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_this setVariable [QGVAR(lockStatus), locked _this];
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_this lock 2;
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}] call FUNC(addEventhandler);
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["unlockVehicle", {
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_this lock (_this getVariable [QGVAR(lockStatus), locked _this]);
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}] call FUNC(addEventhandler);
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["setDir", {(_this select 0) setDir (_this select 1)}] call FUNC(addEventhandler);
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["setFuel", {(_this select 0) setFuel (_this select 1)}] call FUNC(addEventhandler);
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// hack to get PFH to work in briefing
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[QGVAR(onBriefingPFH), "onEachFrame", {
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if (time > 0) exitWith {
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[QGVAR(onBriefingPFH), "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
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};
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call cba_common_fnc_onFrame;
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}] call BIS_fnc_addStackedEventHandler;
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/////
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QGVAR(remoteFnc) addPublicVariableEventHandler {
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(_this select 1) call FUNC(execRemoteFnc);
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};
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[missionNamespace] call FUNC(executePersistent);
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// check previous version number from profile
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_currentVersion = getText (configFile >> "CfgPatches" >> QUOTE(ADDON) >> "version");
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_previousVersion = profileNamespace getVariable ["ACE_VersionNumberString", ""];
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if (_currentVersion != _previousVersion) then {
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// do something
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profileNamespace setVariable ["ACE_VersionNumberString", _currentVersion];
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};
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0 spawn COMPILE_FILE(scripts\Version\checkVersionNumber);
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"ACEg" addPublicVariableEventHandler { _this call FUNC(_handleNetEvent); };
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"ACEc" addPublicVariableEventHandler { _this call FUNC(_handleNetEvent); };
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// everything that only player controlled machines need, goes below this
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if (!hasInterface) exitWith {};
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call COMPILE_FILE(scripts\assignedItemFix);
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call COMPILE_FILE(scripts\initScrollWheel);
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0 spawn {
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while {true} do {
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waitUntil {!isNull (findDisplay 46)}; sleep 0.1;
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findDisplay 46 displayAddEventHandler ["MouseZChanged", QUOTE( _this call GVAR(onScrollWheel) )];
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[false] call FUNC(disableUserInput);
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waitUntil {isNull (findDisplay 46)};
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};
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};
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enableCamShake true;
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// Set the name for the current player
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["playerChanged", {
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EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer);
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if (alive _newPlayer) then {
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[_newPlayer] call FUNC(setName)
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};
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if (alive _oldPlayer) then {
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[_oldPlayer] call FUNC(setName)
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};
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}] call FUNC(addEventhandler);
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GVAR(OldPlayerInventory) = [ACE_player] call FUNC(getAllGear);
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GVAR(OldPlayerVisionMode) = currentVisionMode ACE_player;
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GVAR(OldZeusDisplayIsOpen) = !(isNull findDisplay 312);
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GVAR(OldCameraView) = cameraView;
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GVAR(OldPlayerVehicle) = vehicle ACE_player;
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GVAR(OldPlayerTurret) = [ACE_player] call FUNC(getTurretIndex);
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GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
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// PFH to raise varios events
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[{
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// "playerInventoryChanged" event
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_newPlayerInventory = [ACE_player] call FUNC(getAllGear);
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if !(_newPlayerInventory isEqualTo GVAR(OldPlayerInventory)) then {
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// Raise ACE event locally
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GVAR(OldPlayerInventory) = _newPlayerInventory;
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["playerInventoryChanged", [ACE_player, _newPlayerInventory]] call FUNC(localEvent);
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};
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// "playerVisionModeChanged" event
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_newPlayerVisionMode = currentVisionMode ACE_player;
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if !(_newPlayerVisionMode isEqualTo GVAR(OldPlayerVisionMode)) then {
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// Raise ACE event locally
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GVAR(OldPlayerVisionMode) = _newPlayerVisionMode;
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["playerVisionModeChanged", [ACE_player, _newPlayerVisionMode]] call FUNC(localEvent);
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};
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// "inventoryDisplayChanged" event
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_newInventoryDisplayIsOpen = !(isNull findDisplay 602);
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if !(_newInventoryDisplayIsOpen isEqualTo GVAR(OldInventoryDisplayIsOpen)) then {
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// Raise ACE event locally
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GVAR(OldInventoryDisplayIsOpen) = _newInventoryDisplayIsOpen;
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["inventoryDisplayChanged", [ACE_player, _newInventoryDisplayIsOpen]] call FUNC(localEvent);
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};
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// "zeusDisplayChanged" event
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_newZeusDisplayIsOpen = !(isNull findDisplay 312);
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if !(_newZeusDisplayIsOpen isEqualTo GVAR(OldZeusDisplayIsOpen)) then {
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// Raise ACE event locally
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GVAR(OldZeusDisplayIsOpen) = _newZeusDisplayIsOpen;
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["zeusDisplayChanged", [ACE_player, _newZeusDisplayIsOpen]] call FUNC(localEvent);
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};
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// "cameraViewChanged" event
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_newCameraView = cameraView;
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if !(_newCameraView isEqualTo GVAR(OldCameraView)) then {
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// Raise ACE event locally
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GVAR(OldCameraView) = _newCameraView;
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["cameraViewChanged", [ACE_player, _newCameraView]] call FUNC(localEvent);
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};
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// "playerVehicleChanged" event
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_newPlayerVehicle = vehicle ACE_player;
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if !(_newPlayerVehicle isEqualTo GVAR(OldPlayerVehicle)) then {
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// Raise ACE event locally
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GVAR(OldPlayerVehicle) = _newPlayerVehicle;
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["playerVehicleChanged", [ACE_player, _newPlayerVehicle]] call FUNC(localEvent);
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};
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// "playerTurretChanged" event
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[ACE_player] call FUNC(getTurretIndex);
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if !(_newPlayerTurret isEqualTo GVAR(OldPlayerTurret)) then {
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// Raise ACE event locally
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GVAR(OldPlayerTurret) = _newPlayerTurret;
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["playerTurretChanged", [ACE_player, _newPlayerTurret]] call FUNC(localEvent);
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};
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// "playerWeaponChanged" event
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_newPlayerWeapon = currentWeapon ACE_player;
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if (_newPlayerWeapon != GVAR(OldPlayerWeapon)) then {
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// Raise ACE event locally
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GVAR(OldPlayerWeapon) = _newPlayerWeapon;
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["playerWeaponChanged", [ACE_player, _newPlayerWeapon]] call FUNC(localEvent);
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};
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}, 0, []] call cba_fnc_addPerFrameHandler;
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[QGVAR(StateArrested),false,true,QUOTE(ADDON)] call FUNC(defineVariable);
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["displayTextStructured", FUNC(displayTextStructured)] call FUNC(addEventhandler);
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["displayTextPicture", FUNC(displayTextPicture)] call FUNC(addEventhandler);
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["notOnMap", {!visibleMap}] call FUNC(addCanInteractWithCondition);
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["isNotInside", {_this select 0 == _this select 1 || {vehicle (_this select 0) == _this select 0}}] call FUNC(addCanInteractWithCondition);
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