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33 lines
811 B
Plaintext
33 lines
811 B
Plaintext
/*
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* Author: Commy2
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* Swap barrel callback
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*
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* Argument:
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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*
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* Return value:
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* None
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*
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* Example:
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* [player, currentWeapon player] call ace_overheating_fnc_swapBarrelCallback
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_player", "_weapon"];
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TRACE_2("params",_player,_weapon);
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// Barrel mount gesture
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_player playAction QGVAR(GestureMountMuzzle);
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playSound "ACE_BarrelSwap";
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// don't consume the barrel, but rotate through them.
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[localize LSTRING(SwappedBarrel), QUOTE(PATHTOF(UI\spare_barrel_ca.paa))] call EFUNC(common,displayTextPicture);
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// Publish the temperature variable
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_player setVariable [format [QGVAR(%1_temp), _weapon], 0, true];
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// Store the update time
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_player setVariable [format [QGVAR(%1_time), _weapon], CBA_missionTime];
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