ACE3/addons/arsenal/functions/fnc_onSelChangedLeft.sqf
Josuan Albin 1d6e07d18f Add ACE Arsenal stats (#6110)
* Add test class

* Add stats mockup

* Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats

* Finish mockup, add basic hide/show logic

* Add base for stats

* Use CBA EHs for stats to allow 3rd party mods of it

* Add handleStats and most of the UI behaviors for stats

* Continue work on stats

* Add container stats

* Add page support for stats

* Add text for the ROF stat

* Add accuracy in MOA for the accuracy stat

* Change accuracy shown number to 1 decimal instead of 2

* Add MIL in the dispersion stat text

* Change stats layout, remove dummy text strings

* Add some AB stats

* Remove last test string

* Replace configExtremes by normal lookup where it's relevant

* Add "undefined value" string when AB stat isn't present

Mostly for laucnhers

* Fix typo in preInit

* Change drag model stat to ballistic coef

* Fix issue with unused stats, change text to white when bar is present

* Rewrite some part of handleStats

Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me

* Re-add _hideUnusedFnc, handle empty stats arrays

* Pass args to stat conditions, add test condition stat

* Add hearing related stats

* Remove the padding between stats and the stat bar / text

* Add strings for stats

* Change stats window to fit baer's suggestion

* Algin the close stats button, add missing strings

* Finish code review

* Add missing newline

* Remove duplicate strings

* Add explosive range stat

* Use proper string for the explo range stat

* Fix capitalization for ctrlParent

* Fix conditional stats blocking other stats

* Add better integration for ballistics, hearing and explosive stats

* Replace the private array in handleStat by params

* Add backblast stats

* Add backblast stat strings

* Add flashlight map color and g-force reduction stats

* Shorten preInit

* Change stats close button to fit arsenal design

* Improve stats page indicator look

* Rework how stats are stored and retrieved

* Remove args config entry, add priority entry, add vanilla weapon stats

* Add vanilla container stats

* Remove some lines in preInit

* Add ballistics stats

* Add hearing stats

* Remove uneeded config entries

* Add explosive range stat

* Add backblast stats

* Add spaces after semicolons in statements

To make JJ happy because I don't care.

* Add flashlights map color stat

* Add gforce reduction stat

FINALLY FUCKING DONE

* Fix headers for the new stats funcs

* Add add / remove stat API

* Fix typo in removeStat header

* Remove uneeded inline func

* Clean up add / remove stat

* Move all CfgACEArsenalStats entries to their own file

* Replace STR_ACE_Ballistics_statAmmo by a BI string

* Add script profiler related macro and code

* Use the highest ballistic coef instead of first one defined

* Add support for future ammo displayname

* Add ACE_standardAtmosphere for ballistic coef

* Add mag muzzle velocity stat

* Add weapon muzzle velocity stat

* Add comment explaining the ENABLE_PERF_PROFILING macro

* Change cfgACEArsenalStats to ACE_Arsenal_Stats

* Make JJ less pissy about spaces around =

* Fix indentation in weaponMuzzleVelocity, use param

* Use GVAR and EGVAR when appropriate

* Prefix all stats except the base class

* Fix Merge

* Fix aspect ratio scaling of stats panel

* Minor fixes
2018-02-15 10:03:22 -06:00

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/*
* Author: Alganthe
* Handles selection changes on the left panel.
*
* Arguments:
* 0: Left panel control <CONTROL>
* 1: Left panel selection <SCALAR>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
#include "..\defines.hpp"
#ifdef ENABLE_PERF_PROFILING
private _scopeOnSelChangedLeft = createProfileScope QFUNC(onSelChangedLeft);
#endif
params ["_control", "_curSel"];
if (_curSel < 0) exitwith {};
private _ctrlIDC = ctrlIDC _control;
private _display = ctrlParent _control;
private _item = [_control lnbData [_curSel, 0], _control lbData _curSel] select !(ctrlType _control == 102);
private _weaponDefaultRightPanel = _display displayCtrl IDC_buttonOptic;
private _selectCorrectPanelWeapon = [_weaponDefaultRightPanel, _display displayCtrl GVAR(currentRightPanel)] select (!(isNil QGVAR(currentRightPanel)) && {GVAR(currentRightPanel) in [RIGHT_PANEL_ACC_IDCS, IDC_buttonCurrentMag, IDC_buttonCurrentMag2]});
private _containerDefaultRightPanel = _display displayCtrl IDC_buttonMisc;
private _selectCorrectPanelContainer = [_containerDefaultRightPanel, _display displayCtrl GVAR(currentRightPanel)] select (!(isNil QGVAR(currentRightPanel)) && {GVAR(currentRightPanel) in [RIGHT_PANEL_ITEMS_IDCS]});
switch (GVAR(currentLeftPanel)) do {
case IDC_buttonPrimaryWeapon : {
private _baseWeapon = ((GVAR(currentItems) select 0) call bis_fnc_baseWeapon);
if ((GVAR(currentItems) select 0) != _item && {_baseWeapon != _item}) then {
private _compatibleMags = getArray (configfile >> "cfgweapons" >> _baseWeapon >> "magazines");
{
GVAR(center) removeMagazines _x;
} foreach _compatibleMags;
GVAR(currentItems) set [15, uniformItems GVAR(center)];
GVAR(currentItems) set [16, vestItems GVAR(center)];
GVAR(currentItems) set [17, backpackItems GVAR(center)];
if (_item == "") then {
GVAR(center) removeWeapon (primaryWeapon GVAR(center));
GVAR(currentItems) set [18, ["", "", "", "", "", ""]];
GVAR(currentItems) set [0, _item];
} else {
private _compatibleItems = (_item call bis_fnc_compatibleItems) apply {tolower _x};
GVAR(center) addWeapon _item;
GVAR(center) addWeaponItem [_item, [(getArray (configfile >> "cfgweapons" >> _item >> "magazines")) select 0]];
{
if (tolower _x in _compatibleItems || {_x in _compatibleMags}) then {
GVAR(center) addPrimaryWeaponItem _x;
};
} foreach (GVAR(currentItems) select 18);
private _primaryMags = primaryWeaponMagazine GVAR(center);
GVAR(currentItems) set [18, (primaryWeaponItems GVAR(center)) + ([_primaryMags + [""], _primaryMags] select (count _primaryMags > 1))];
GVAR(currentItems) set [0, _item];
};
};
if (_item == "") then {
TOGGLE_RIGHT_PANEL_HIDE
} else {
TOGGLE_RIGHT_PANEL_WEAPON
[_display, _selectCorrectPanelWeapon] call FUNC(fillRightPanel);
};
call FUNC(showItem);
[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonHandgun : {
private _baseWeapon = ((GVAR(currentItems) select 2) call bis_fnc_baseWeapon);
if ((GVAR(currentItems) select 2) != _item && {_baseWeapon != _item}) then {
private _compatibleMags = getArray (configfile >> "cfgweapons" >> _baseWeapon >> "magazines");
{
GVAR(center) removeMagazines _x;
} foreach _compatibleMags;
GVAR(currentItems) set [15, uniformItems GVAR(center)];
GVAR(currentItems) set [16, vestItems GVAR(center)];
GVAR(currentItems) set [17, backpackItems GVAR(center)];
if (_item == "") then {
GVAR(center) removeWeapon (handgunWeapon GVAR(center));
GVAR(currentItems) set [18, ["", "", "", "", "", ""]];
GVAR(currentItems) set [2, _item];
} else {
private _compatibleItems = (_item call bis_fnc_compatibleItems) apply {tolower _x};
GVAR(center) addWeapon _item;
GVAR(center) addWeaponItem [_item, [(getArray (configfile >> "cfgweapons" >> _item >> "magazines")) select 0]];
{
if (tolower _x in _compatibleItems || {_x in _compatibleMags}) then {
GVAR(center) addHandgunItem _x;
};
} foreach (GVAR(currentItems) select 20);
private _handgunMags = handgunMagazine GVAR(center);
GVAR(currentItems) set [20, (handgunItems GVAR(center)) + ([_handgunMags + [""], _handgunMags] select (count _handgunMags > 1))];
GVAR(currentItems) set [2, _item];
};
};
if (_item == "") then {
TOGGLE_RIGHT_PANEL_HIDE
} else {
TOGGLE_RIGHT_PANEL_WEAPON
[_display, [_selectCorrectPanelWeapon, _weaponDefaultRightPanel] select (GVAR(currentRightPanel) == IDC_buttonCurrentMag2)] call FUNC(fillRightPanel);
};
call FUNC(showItem);
[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonSecondaryWeapon : {
private _baseWeapon = ((GVAR(currentItems) select 1) call bis_fnc_baseWeapon);
if ((GVAR(currentItems) select 1) != _item && {_baseWeapon != _item}) then {
private _compatibleMags = getArray (configfile >> "cfgweapons" >> _baseWeapon >> "magazines");
{
GVAR(center) removeMagazines _x;
} foreach _compatibleMags;
GVAR(currentItems) set [15, uniformItems GVAR(center)];
GVAR(currentItems) set [16, vestItems GVAR(center)];
GVAR(currentItems) set [17, backpackItems GVAR(center)];
if (_item == "") then {
GVAR(center) removeWeapon (secondaryWeapon GVAR(center));
GVAR(currentItems) set [18, ["", "", "", "", "", ""]];
GVAR(currentItems) set [1, _item];
} else {
private _compatibleItems = (_item call bis_fnc_compatibleItems) apply {tolower _x};
GVAR(center) addWeapon _item;
GVAR(center) addWeaponItem [_item, [(getArray (configfile >> "cfgweapons" >> _item >> "magazines")) select 0]];
{
if (tolower _x in _compatibleItems || {_x in _compatibleMags}) then {
GVAR(center) addSecondaryWeaponItem _x;
};
} foreach (GVAR(currentItems) select 19);
private _secondaryMags = secondaryWeaponMagazine GVAR(center);
GVAR(currentItems) set [19, (secondaryWeaponItems GVAR(center)) + ([_secondaryMags + [""], _secondaryMags] select (count _secondaryMags > 1))];
GVAR(currentItems) set [1, _item];
};
};
if (_item == "") then {
TOGGLE_RIGHT_PANEL_HIDE
} else {
TOGGLE_RIGHT_PANEL_WEAPON
[_display, [_selectCorrectPanelWeapon, _weaponDefaultRightPanel] select (GVAR(currentRightPanel) == IDC_buttonCurrentMag2)] call FUNC(fillRightPanel);
};
call FUNC(showItem);
[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonHeadgear : {
if (_item == "") then {
removeHeadgear GVAR(center);
GVAR(currentItems) set [3, _item];
} else {
GVAR(center) addHeadgear _item;
GVAR(currentItems) set [3, _item];
};
call FUNC(showItem);
TOGGLE_RIGHT_PANEL_HIDE
[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonUniform : {
if (_item == "") then {
removeuniform GVAR(center);
GVAR(currentItems) set [15, []];
GVAR(currentItems) set [4, _item];
TOGGLE_RIGHT_PANEL_HIDE
} else {
GVAR(center) forceAddUniform _item;
while {count uniformItems GVAR(center) > 0} do {
GVAR(center) removeItemFromUniform (uniformItems GVAR(center) select 0);
}; //--- Remove default config contents
{GVAR(center) addItemtoUniform _x} foreach (GVAR(currentItems) select 15);
GVAR(currentItems) set [4, _item];
[GVAR(center), ""] call bis_fnc_setUnitInsignia;
[GVAR(center), GVAR(currentInsignia)] call bis_fnc_setUnitInsignia;
TOGGLE_RIGHT_PANEL_CONTAINER
[_display, _selectCorrectPanelContainer] call FUNC(fillRightPanel);
};
call FUNC(showItem);
[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonVest: {
if (_item == "") then {
removeVest GVAR(center);
GVAR(currentItems) set [16, []];
GVAR(currentItems) set [5, _item];
TOGGLE_RIGHT_PANEL_HIDE
} else {
GVAR(center) addVest _item;
while {count vestItems GVAR(center) > 0} do {
GVAR(center) removeItemFromVest (VestItems GVAR(center) select 0);
}; //--- Remove default config contents
{GVAR(center) addItemToVest _x} foreach (GVAR(currentItems) select 16);
GVAR(currentItems) set [5, _item];
TOGGLE_RIGHT_PANEL_CONTAINER
[_display, _selectCorrectPanelContainer] call FUNC(fillRightPanel);
};
call FUNC(showItem);
[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonBackpack : {
if (_item == "") then {
removeBackpack GVAR(center);
GVAR(currentItems) set [17, []];
GVAR(currentItems) set [6, _item];
TOGGLE_RIGHT_PANEL_HIDE
} else {
removeBackpack GVAR(center);
GVAR(center) addBackpack _item;
while {count backpackItems GVAR(center) > 0} do {
GVAR(center) removeItemFromBackpack (backpackItems GVAR(center) select 0);
}; //--- Remove default config contents
{GVAR(center) addItemToBackpack _x} foreach (GVAR(currentItems) select 17);
GVAR(currentItems) set [6, _item];
TOGGLE_RIGHT_PANEL_CONTAINER
[_display, _selectCorrectPanelContainer] call FUNC(fillRightPanel);
};
call FUNC(showItem);
[_display, _control, _curSel, (configFile >> "CfgVehicles" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonGoggles : {
if (_item == "") then {
removeGoggles GVAR(center);
GVAR(currentItems) set [7, _item];
} else {
GVAR(center) addGoggles _item;
GVAR(currentItems) set [7, _item];
};
call FUNC(showItem);
TOGGLE_RIGHT_PANEL_HIDE
[_display, _control, _curSel, (configFile >> "CfgGlasses" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonNVG : {
if (_item == "") then {
GVAR(center) unlinkItem (GVAR(currentItems) select 8);
GVAR(currentItems) set [8, _item];
} else {
GVAR(center) linkItem _item;
GVAR(currentItems) set [8, _item];
};
call FUNC(showItem);
TOGGLE_RIGHT_PANEL_HIDE
[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonBinoculars : {
if (_item == "") then {
GVAR(center) removeWeapon (binocular GVAR(center));
GVAR(currentItems) set [9, _item];
} else {
GVAR(center) addWeapon _item;
GVAR(currentItems) set [9, _item];
call FUNC(showItem);
ADDBINOCULARSMAG
};
call FUNC(showItem);
TOGGLE_RIGHT_PANEL_HIDE
[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonMap : {
if (_item == "") then {
GVAR(center) unlinkItem (GVAR(currentItems) select 10) select 0;
GVAR(currentItems) set [10, _item];
} else {
GVAR(center) linkItem _item;
GVAR(currentItems) set [10, _item];
};
call FUNC(showItem);
TOGGLE_RIGHT_PANEL_HIDE
[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonCompass : {
if (_item == "") then {
GVAR(center) unlinkItem (GVAR(currentItems) select 11) select 0;
GVAR(currentItems) set [11, _item];
} else {
GVAR(center) linkItem _item;
GVAR(currentItems) set [11, _item];
};
call FUNC(showItem);
TOGGLE_RIGHT_PANEL_HIDE
[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonRadio : {
if (_item == "") then {
GVAR(center) unlinkItem (GVAR(currentItems) select 12) select 0;
GVAR(currentItems) set [12, _item];
} else {
GVAR(center) linkItem _item;
GVAR(currentItems) set [12, _item];
};
call FUNC(showItem);
TOGGLE_RIGHT_PANEL_HIDE
[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonWatch : {
if (_item == "") then {
GVAR(center) unlinkItem (GVAR(currentItems) select 13);
GVAR(currentItems) set [13, _item];
} else {
GVAR(center) linkItem _item;
GVAR(currentItems) set [13, _item];
};
call FUNC(showItem);
TOGGLE_RIGHT_PANEL_HIDE
[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonGPS : {
if (_item == "") then {
GVAR(center) unlinkItem (GVAR(currentItems) select 14) select 0;
GVAR(currentItems) set [14, _item];
} else {
GVAR(center) linkItem _item;
GVAR(currentItems) set [14, _item];
};
call FUNC(showItem);
TOGGLE_RIGHT_PANEL_HIDE
[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonFace : {
private _face = [_item, "Default"] select (_item == "");
GVAR(center) setFace _face;
GVAR(currentFace) = _face;
call FUNC(showItem);
TOGGLE_RIGHT_PANEL_HIDE
[_display, _control, _curSel, (configFile >> "CfgFaces" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonVoice : {
GVAR(center) setSpeaker _item;
GVAR(currentVoice) = _item;
call FUNC(showItem);
TOGGLE_RIGHT_PANEL_HIDE
[_display, _control, _curSel, (configFile >> "CfgVoice" >> _item)] call FUNC(itemInfo);
};
case IDC_buttonInsigna : {
[GVAR(center), _item] call bis_fnc_setUnitInsignia;
GVAR(currentInsignia) = _item;
call FUNC(showItem);
TOGGLE_RIGHT_PANEL_HIDE
[_display, _control, _curSel, (configFile >> "CfgUnitInsignia" >> _item)] call FUNC(itemInfo);
};
};
(_display displayCtrl IDC_totalWeightText) ctrlSetText (format ["%1 (%2)", [GVAR(center), 2] call EFUNC(common,getWeight), [GVAR(center), 1] call EFUNC(common,getWeight)]);