mirror of
https://github.com/acemod/ACE3.git
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1d6e07d18f
* Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes
418 lines
15 KiB
Plaintext
418 lines
15 KiB
Plaintext
/*
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* Author: Alganthe
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* Handles selection changes on the left panel.
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*
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* Arguments:
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* 0: Left panel control <CONTROL>
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* 1: Left panel selection <SCALAR>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeOnSelChangedLeft = createProfileScope QFUNC(onSelChangedLeft);
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#endif
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params ["_control", "_curSel"];
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if (_curSel < 0) exitwith {};
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private _ctrlIDC = ctrlIDC _control;
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private _display = ctrlParent _control;
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private _item = [_control lnbData [_curSel, 0], _control lbData _curSel] select !(ctrlType _control == 102);
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private _weaponDefaultRightPanel = _display displayCtrl IDC_buttonOptic;
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private _selectCorrectPanelWeapon = [_weaponDefaultRightPanel, _display displayCtrl GVAR(currentRightPanel)] select (!(isNil QGVAR(currentRightPanel)) && {GVAR(currentRightPanel) in [RIGHT_PANEL_ACC_IDCS, IDC_buttonCurrentMag, IDC_buttonCurrentMag2]});
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private _containerDefaultRightPanel = _display displayCtrl IDC_buttonMisc;
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private _selectCorrectPanelContainer = [_containerDefaultRightPanel, _display displayCtrl GVAR(currentRightPanel)] select (!(isNil QGVAR(currentRightPanel)) && {GVAR(currentRightPanel) in [RIGHT_PANEL_ITEMS_IDCS]});
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switch (GVAR(currentLeftPanel)) do {
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case IDC_buttonPrimaryWeapon : {
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private _baseWeapon = ((GVAR(currentItems) select 0) call bis_fnc_baseWeapon);
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if ((GVAR(currentItems) select 0) != _item && {_baseWeapon != _item}) then {
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private _compatibleMags = getArray (configfile >> "cfgweapons" >> _baseWeapon >> "magazines");
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{
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GVAR(center) removeMagazines _x;
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} foreach _compatibleMags;
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GVAR(currentItems) set [15, uniformItems GVAR(center)];
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GVAR(currentItems) set [16, vestItems GVAR(center)];
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GVAR(currentItems) set [17, backpackItems GVAR(center)];
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if (_item == "") then {
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GVAR(center) removeWeapon (primaryWeapon GVAR(center));
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GVAR(currentItems) set [18, ["", "", "", "", "", ""]];
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GVAR(currentItems) set [0, _item];
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} else {
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private _compatibleItems = (_item call bis_fnc_compatibleItems) apply {tolower _x};
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GVAR(center) addWeapon _item;
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GVAR(center) addWeaponItem [_item, [(getArray (configfile >> "cfgweapons" >> _item >> "magazines")) select 0]];
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{
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if (tolower _x in _compatibleItems || {_x in _compatibleMags}) then {
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GVAR(center) addPrimaryWeaponItem _x;
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};
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} foreach (GVAR(currentItems) select 18);
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private _primaryMags = primaryWeaponMagazine GVAR(center);
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GVAR(currentItems) set [18, (primaryWeaponItems GVAR(center)) + ([_primaryMags + [""], _primaryMags] select (count _primaryMags > 1))];
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GVAR(currentItems) set [0, _item];
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};
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};
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if (_item == "") then {
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TOGGLE_RIGHT_PANEL_HIDE
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} else {
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TOGGLE_RIGHT_PANEL_WEAPON
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[_display, _selectCorrectPanelWeapon] call FUNC(fillRightPanel);
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};
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call FUNC(showItem);
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[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonHandgun : {
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private _baseWeapon = ((GVAR(currentItems) select 2) call bis_fnc_baseWeapon);
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if ((GVAR(currentItems) select 2) != _item && {_baseWeapon != _item}) then {
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private _compatibleMags = getArray (configfile >> "cfgweapons" >> _baseWeapon >> "magazines");
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{
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GVAR(center) removeMagazines _x;
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} foreach _compatibleMags;
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GVAR(currentItems) set [15, uniformItems GVAR(center)];
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GVAR(currentItems) set [16, vestItems GVAR(center)];
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GVAR(currentItems) set [17, backpackItems GVAR(center)];
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if (_item == "") then {
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GVAR(center) removeWeapon (handgunWeapon GVAR(center));
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GVAR(currentItems) set [18, ["", "", "", "", "", ""]];
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GVAR(currentItems) set [2, _item];
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} else {
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private _compatibleItems = (_item call bis_fnc_compatibleItems) apply {tolower _x};
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GVAR(center) addWeapon _item;
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GVAR(center) addWeaponItem [_item, [(getArray (configfile >> "cfgweapons" >> _item >> "magazines")) select 0]];
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{
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if (tolower _x in _compatibleItems || {_x in _compatibleMags}) then {
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GVAR(center) addHandgunItem _x;
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};
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} foreach (GVAR(currentItems) select 20);
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private _handgunMags = handgunMagazine GVAR(center);
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GVAR(currentItems) set [20, (handgunItems GVAR(center)) + ([_handgunMags + [""], _handgunMags] select (count _handgunMags > 1))];
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GVAR(currentItems) set [2, _item];
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};
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};
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if (_item == "") then {
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TOGGLE_RIGHT_PANEL_HIDE
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} else {
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TOGGLE_RIGHT_PANEL_WEAPON
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[_display, [_selectCorrectPanelWeapon, _weaponDefaultRightPanel] select (GVAR(currentRightPanel) == IDC_buttonCurrentMag2)] call FUNC(fillRightPanel);
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};
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call FUNC(showItem);
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[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonSecondaryWeapon : {
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private _baseWeapon = ((GVAR(currentItems) select 1) call bis_fnc_baseWeapon);
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if ((GVAR(currentItems) select 1) != _item && {_baseWeapon != _item}) then {
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private _compatibleMags = getArray (configfile >> "cfgweapons" >> _baseWeapon >> "magazines");
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{
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GVAR(center) removeMagazines _x;
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} foreach _compatibleMags;
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GVAR(currentItems) set [15, uniformItems GVAR(center)];
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GVAR(currentItems) set [16, vestItems GVAR(center)];
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GVAR(currentItems) set [17, backpackItems GVAR(center)];
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if (_item == "") then {
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GVAR(center) removeWeapon (secondaryWeapon GVAR(center));
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GVAR(currentItems) set [18, ["", "", "", "", "", ""]];
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GVAR(currentItems) set [1, _item];
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} else {
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private _compatibleItems = (_item call bis_fnc_compatibleItems) apply {tolower _x};
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GVAR(center) addWeapon _item;
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GVAR(center) addWeaponItem [_item, [(getArray (configfile >> "cfgweapons" >> _item >> "magazines")) select 0]];
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{
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if (tolower _x in _compatibleItems || {_x in _compatibleMags}) then {
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GVAR(center) addSecondaryWeaponItem _x;
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};
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} foreach (GVAR(currentItems) select 19);
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private _secondaryMags = secondaryWeaponMagazine GVAR(center);
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GVAR(currentItems) set [19, (secondaryWeaponItems GVAR(center)) + ([_secondaryMags + [""], _secondaryMags] select (count _secondaryMags > 1))];
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GVAR(currentItems) set [1, _item];
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};
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};
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if (_item == "") then {
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TOGGLE_RIGHT_PANEL_HIDE
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} else {
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TOGGLE_RIGHT_PANEL_WEAPON
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[_display, [_selectCorrectPanelWeapon, _weaponDefaultRightPanel] select (GVAR(currentRightPanel) == IDC_buttonCurrentMag2)] call FUNC(fillRightPanel);
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};
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call FUNC(showItem);
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[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonHeadgear : {
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if (_item == "") then {
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removeHeadgear GVAR(center);
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GVAR(currentItems) set [3, _item];
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} else {
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GVAR(center) addHeadgear _item;
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GVAR(currentItems) set [3, _item];
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};
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call FUNC(showItem);
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TOGGLE_RIGHT_PANEL_HIDE
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[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonUniform : {
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if (_item == "") then {
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removeuniform GVAR(center);
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GVAR(currentItems) set [15, []];
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GVAR(currentItems) set [4, _item];
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TOGGLE_RIGHT_PANEL_HIDE
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} else {
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GVAR(center) forceAddUniform _item;
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while {count uniformItems GVAR(center) > 0} do {
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GVAR(center) removeItemFromUniform (uniformItems GVAR(center) select 0);
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}; //--- Remove default config contents
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{GVAR(center) addItemtoUniform _x} foreach (GVAR(currentItems) select 15);
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GVAR(currentItems) set [4, _item];
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[GVAR(center), ""] call bis_fnc_setUnitInsignia;
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[GVAR(center), GVAR(currentInsignia)] call bis_fnc_setUnitInsignia;
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TOGGLE_RIGHT_PANEL_CONTAINER
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[_display, _selectCorrectPanelContainer] call FUNC(fillRightPanel);
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};
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call FUNC(showItem);
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[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonVest: {
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if (_item == "") then {
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removeVest GVAR(center);
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GVAR(currentItems) set [16, []];
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GVAR(currentItems) set [5, _item];
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TOGGLE_RIGHT_PANEL_HIDE
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} else {
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GVAR(center) addVest _item;
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while {count vestItems GVAR(center) > 0} do {
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GVAR(center) removeItemFromVest (VestItems GVAR(center) select 0);
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}; //--- Remove default config contents
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{GVAR(center) addItemToVest _x} foreach (GVAR(currentItems) select 16);
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GVAR(currentItems) set [5, _item];
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TOGGLE_RIGHT_PANEL_CONTAINER
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[_display, _selectCorrectPanelContainer] call FUNC(fillRightPanel);
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};
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call FUNC(showItem);
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[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonBackpack : {
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if (_item == "") then {
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removeBackpack GVAR(center);
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GVAR(currentItems) set [17, []];
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GVAR(currentItems) set [6, _item];
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TOGGLE_RIGHT_PANEL_HIDE
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} else {
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removeBackpack GVAR(center);
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GVAR(center) addBackpack _item;
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while {count backpackItems GVAR(center) > 0} do {
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GVAR(center) removeItemFromBackpack (backpackItems GVAR(center) select 0);
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}; //--- Remove default config contents
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{GVAR(center) addItemToBackpack _x} foreach (GVAR(currentItems) select 17);
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GVAR(currentItems) set [6, _item];
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TOGGLE_RIGHT_PANEL_CONTAINER
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[_display, _selectCorrectPanelContainer] call FUNC(fillRightPanel);
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};
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call FUNC(showItem);
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[_display, _control, _curSel, (configFile >> "CfgVehicles" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonGoggles : {
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if (_item == "") then {
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removeGoggles GVAR(center);
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GVAR(currentItems) set [7, _item];
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} else {
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GVAR(center) addGoggles _item;
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GVAR(currentItems) set [7, _item];
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};
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call FUNC(showItem);
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TOGGLE_RIGHT_PANEL_HIDE
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[_display, _control, _curSel, (configFile >> "CfgGlasses" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonNVG : {
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if (_item == "") then {
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GVAR(center) unlinkItem (GVAR(currentItems) select 8);
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GVAR(currentItems) set [8, _item];
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} else {
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GVAR(center) linkItem _item;
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GVAR(currentItems) set [8, _item];
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};
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call FUNC(showItem);
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TOGGLE_RIGHT_PANEL_HIDE
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[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonBinoculars : {
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if (_item == "") then {
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GVAR(center) removeWeapon (binocular GVAR(center));
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GVAR(currentItems) set [9, _item];
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} else {
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GVAR(center) addWeapon _item;
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GVAR(currentItems) set [9, _item];
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call FUNC(showItem);
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ADDBINOCULARSMAG
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};
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call FUNC(showItem);
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TOGGLE_RIGHT_PANEL_HIDE
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[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonMap : {
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if (_item == "") then {
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GVAR(center) unlinkItem (GVAR(currentItems) select 10) select 0;
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GVAR(currentItems) set [10, _item];
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} else {
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GVAR(center) linkItem _item;
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GVAR(currentItems) set [10, _item];
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};
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call FUNC(showItem);
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TOGGLE_RIGHT_PANEL_HIDE
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[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonCompass : {
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if (_item == "") then {
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GVAR(center) unlinkItem (GVAR(currentItems) select 11) select 0;
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GVAR(currentItems) set [11, _item];
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} else {
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GVAR(center) linkItem _item;
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GVAR(currentItems) set [11, _item];
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};
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call FUNC(showItem);
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TOGGLE_RIGHT_PANEL_HIDE
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[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonRadio : {
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if (_item == "") then {
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GVAR(center) unlinkItem (GVAR(currentItems) select 12) select 0;
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GVAR(currentItems) set [12, _item];
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} else {
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GVAR(center) linkItem _item;
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GVAR(currentItems) set [12, _item];
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};
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call FUNC(showItem);
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TOGGLE_RIGHT_PANEL_HIDE
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[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonWatch : {
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if (_item == "") then {
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GVAR(center) unlinkItem (GVAR(currentItems) select 13);
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GVAR(currentItems) set [13, _item];
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} else {
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GVAR(center) linkItem _item;
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GVAR(currentItems) set [13, _item];
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};
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call FUNC(showItem);
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TOGGLE_RIGHT_PANEL_HIDE
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[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonGPS : {
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if (_item == "") then {
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GVAR(center) unlinkItem (GVAR(currentItems) select 14) select 0;
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GVAR(currentItems) set [14, _item];
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} else {
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GVAR(center) linkItem _item;
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GVAR(currentItems) set [14, _item];
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};
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call FUNC(showItem);
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TOGGLE_RIGHT_PANEL_HIDE
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[_display, _control, _curSel, (configFile >> "CfgWeapons" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonFace : {
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private _face = [_item, "Default"] select (_item == "");
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GVAR(center) setFace _face;
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GVAR(currentFace) = _face;
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call FUNC(showItem);
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TOGGLE_RIGHT_PANEL_HIDE
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[_display, _control, _curSel, (configFile >> "CfgFaces" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonVoice : {
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GVAR(center) setSpeaker _item;
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GVAR(currentVoice) = _item;
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call FUNC(showItem);
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TOGGLE_RIGHT_PANEL_HIDE
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[_display, _control, _curSel, (configFile >> "CfgVoice" >> _item)] call FUNC(itemInfo);
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};
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case IDC_buttonInsigna : {
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[GVAR(center), _item] call bis_fnc_setUnitInsignia;
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GVAR(currentInsignia) = _item;
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call FUNC(showItem);
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TOGGLE_RIGHT_PANEL_HIDE
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[_display, _control, _curSel, (configFile >> "CfgUnitInsignia" >> _item)] call FUNC(itemInfo);
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};
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};
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(_display displayCtrl IDC_totalWeightText) ctrlSetText (format ["%1 (%2)", [GVAR(center), 2] call EFUNC(common,getWeight), [GVAR(center), 1] call EFUNC(common,getWeight)]);
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