mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
b31abee4fd
* Use private keyword, move surface blacklist to script_component.hpp * Check height above terrain * Add Tanoa surfaces, Check if in water * Use 'dust' config entry to determine surface, Add common canDig (checks dustyness) * Re-enable compile cache * Revert to surface blacklist with dust as fallback * Move surface blacklist to script_component because SQF validator complains
32 lines
915 B
Plaintext
32 lines
915 B
Plaintext
/*
|
|
* Author: Ruthberg, commy2
|
|
* Checks if the player can dig on the surface below (enough dust).
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* Can Dig <BOOL>
|
|
*
|
|
* Example:
|
|
* [ACE_player] call ace_common_fnc_canDig
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_unit"];
|
|
|
|
private _posASL = getPosASL _unit;
|
|
|
|
if ((getPosATL _unit) select 2 > 0.05 || // Walking on objects, such as buildings, pavements, etc.
|
|
{surfaceIsWater _posASL} // posATL in low water (not as low to allow awalking) is negative
|
|
) exitWith {false};
|
|
|
|
private _surfaceClass = (surfaceType _posASL) select [1];
|
|
private _surfaceType = getText (configFile >> "CfgSurfaces" >> _surfaceClass >> "soundEnviron");
|
|
private _surfaceDust = getNumber (configFile >> "CfgSurfaces" >> _surfaceClass >> "dust");
|
|
TRACE_2("Surface",_surfaceType,_surfaceDust);
|
|
|
|
!(_surfaceType in DIG_SURFACE_BLACKLIST) && {_surfaceDust >= 0.1}
|