ACE3/addons/switchunits/functions/fnc_markAiOnMap.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: bux578
* Creates markers for AI units for given sides.
* Marks players in a different colour.
*
* Arguments:
* 0: side <OBJECT>
*
* Return Value:
* None
*
* Example:
* [[west, east]] call ace_switchunits_fnc_markAiOnMap
*
* Public: No
*/
params ["_sidesToShow"];
GVAR(AllMarkerNames) = [];
[{
params ["_args"];
_args params ["_sides"];
// delete markers
{
deleteMarkerLocal _x;
} count GVAR(AllMarkerNames);
// reset the array
GVAR(AllMarkerNames) = [];
if (alive ACE_player && {GVAR(OriginalUnit) getVariable ["ACE_CanSwitchUnits", false]}) then {
// create markers
{
if (([_x] call FUNC(isValidAi) && (side group _x in _sides)) || (_x getVariable [QGVAR(IsPlayerControlled), false])) then {
private _markerName = str _x;
private _marker = createMarkerLocal [_markerName, position _x];
_markerName setMarkerTypeLocal "mil_triangle";
_markerName setMarkerShapeLocal "ICON";
_markerName setMarkerSizeLocal [0.5, 0.7];
_markerName setMarkerDirLocal getDir _x;
// commy's one liner magic
private _markerColor = format ["Color%1", side group _x];
if ((_x getVariable [QGVAR(IsPlayerControlled), false])) then {
_markerName setMarkerColorLocal "ColorOrange";
_markerName setMarkerTextLocal (_x getVariable [QGVAR(PlayerControlledName), ""]);
} else {
_markerName setMarkerColorLocal _markerColor;
_markerName setMarkerTextLocal (getText (configFile >> "CfgVehicles" >> typeOf _x >> "displayName"));
};
GVAR(AllMarkerNames) pushBack _markerName;
nil
};
} count allUnits;
};
}, 1.5, [_sidesToShow]] call CBA_fnc_addPerFrameHandler;