mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
fa8161bc03
They aren't entirely separate. If you enable advanced assembly, you need ammo handling to be enabled.
51 lines
2.0 KiB
Plaintext
51 lines
2.0 KiB
Plaintext
#include "script_component.hpp"
|
|
|
|
GVAR(vehicleMagCache) = createHashMap;
|
|
|
|
["CBA_settingsInitialized", {
|
|
TRACE_3("settingsInit",GVAR(defaultAssemblyMode),GVAR(handleExtraMagazines),GVAR(ammoHandling));
|
|
|
|
// Do not allow no ammo handling when advanced assembly is enabled
|
|
if (GVAR(defaultAssemblyMode) && GVAR(ammoHandling) == 0) then {
|
|
if (isServer) then {
|
|
[QGVAR(ammoHandling), 2, 2, "server"] call CBA_settings_fnc_set;
|
|
};
|
|
|
|
// Notify everyone about change
|
|
[QEGVAR(common,displayTextStructured), [composeText [
|
|
lineBreak,
|
|
parseText format [
|
|
"<t align='center'>%1</t>", format ["%1 requires %2 to be set higher than 0.", QGVAR(defaultAssemblyMode), QGVAR(ammoHandling)]
|
|
],
|
|
lineBreak,
|
|
parseText format ["<t align='center'>%1</t>", "No mission restart is required."]
|
|
], 4]] call CBA_fnc_localEvent;
|
|
};
|
|
|
|
["StaticWeapon", "Init", {
|
|
// needs a small delay for network syncing, or we end up with duplicate mags with ammo handling
|
|
[LINKFUNC(initVehicle), _this, 1] call CBA_fnc_waitAndExecute;
|
|
}, true, [], true] call CBA_fnc_addClassEventHandler;
|
|
|
|
GVAR(quickmountEnabled) = (
|
|
missionNamespace getVariable [QEGVAR(quickmount,enabled), false] &&
|
|
{(missionNamespace getVariable [QEGVAR(quickmount,enableMenu), -1]) in [1,3]}
|
|
);
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
["CBA_SettingChanged", {
|
|
GVAR(quickmountEnabled) = (
|
|
missionNamespace getVariable [QEGVAR(quickmount,enabled), false] &&
|
|
{(missionNamespace getVariable [QEGVAR(quickmount,enableMenu), -1]) in [1,3]}
|
|
);
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
// Event handlers:
|
|
[QGVAR(addTurretMag), LINKFUNC(reload_handleAddTurretMag)] call CBA_fnc_addEventHandler;
|
|
[QGVAR(removeTurretMag), LINKFUNC(reload_handleRemoveTurretMag)] call CBA_fnc_addEventHandler;
|
|
[QGVAR(returnAmmo), LINKFUNC(reload_handleReturnAmmo)] call CBA_fnc_addEventHandler;
|
|
|
|
#ifdef DEBUG_MODE_FULL
|
|
call compile preprocessFileLineNumbers QPATHTOF(dev\checkStaticWeapons.sqf);
|
|
#endif
|