mirror of
https://github.com/acemod/ACE3.git
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a38afac04b
* add tanoha forces spotting scopes and add preview picture * factory standard preview picture... * spotting scope damage materials, hide damage anim, buff hp * delete unused model * make ai call out spotting scope, proper thread and cost, better icon * spotting scope death effects * disable smoke effect
238 lines
7.5 KiB
C++
238 lines
7.5 KiB
C++
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class CBA_Extended_EventHandlers_base;
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class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_Equipment {
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class GVAR(place) {
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displayName = CSTRING(Placedown);
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condition = QUOTE([ARR_2(_player,'ACE_SpottingScope')] call EFUNC(common,hasItem));
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statement = QUOTE([ARR_2(_player,'ACE_SpottingScope')] call FUNC(place));
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showDisabled = 0;
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priority = 2;
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icon = QPATHTOF(UI\w_spottingscope_ca.paa);
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};
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};
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};
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};
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class ThingX;
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class ACE_SpottingScope_Tube: ThingX {
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author = ECSTRING(common,ACETeam);
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scope = 1;
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displayName = CSTRING(DisplayName);
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model = QPATHTOF(data\ace_spottingscope_tube.p3d);
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};
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class LandVehicle;
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class StaticWeapon: LandVehicle {
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class Turrets;
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class ACE_Actions {
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class ACE_MainActions;
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};
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};
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class StaticATWeapon: StaticWeapon {
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class Turrets: Turrets {
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class MainTurret;
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};
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {};
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};
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};
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class ACE_SpottingScopeObject: StaticATWeapon {
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EGVAR(dragging,canDrag) = 1;
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EGVAR(dragging,dragPosition)[] = {0,1,0};
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EGVAR(dragging,dragDirection) = 0;
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class ACE_Actions: ACE_Actions{
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class ACE_MainActions: ACE_MainActions {
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selection = "main_turret_axis";
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class ACE_Pickup {
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selection = "";
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displayName = CSTRING(PickUp);
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distance = 5;
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condition = QUOTE((alive _target) && (count (crew _target) == 0));
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statement = QUOTE([ARR_2(_target,_player)] call FUNC(pickup));
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showDisabled = 0;
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exceptions[] = {};
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priority = 5;
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icon = QPATHTOF(UI\w_spottingscope_ca.paa);
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};
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};
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};
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class EventHandlers {
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class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
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};
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author = ECSTRING(common,ACETeam);
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scope = 1;
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side = 1;
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typicalCargo[] = {"Soldier"};
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displayName = CSTRING(DisplayName);
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model = QPATHTOF(data\ace_spottingscope.p3d);
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mapSize = 0.5;
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transportSoldier = 0;
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getInAction = "PlayerProne";
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getOutAction = "PlayerProne";
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editorSubcategory = "EdSubcat_Turrets";
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threat[] = {0.7, 0.3, 0};
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accuracy = 0.12;
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cost = 10000;
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icon = "\A3\Static_F_Gamma\data\UI\map_StaticTurret_AT_CA.paa";
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class SpeechVariants {
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class Default {
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speechSingular[] = {"veh_infantry_SF_s"};
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speechPlural[] = {"veh_infantry_SF_p"};
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};
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};
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textSingular = "$STR_A3_nameSound_veh_infantry_SF_s";
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textPlural = "$STR_A3_nameSound_veh_infantry_SF_p";
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nameSound = "veh_infantry_SF_s";
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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minTurn = -45;
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maxTurn = 45;
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initTurn = 0;
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minElev = -10;
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maxElev = 40;
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initElev = 0;
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class ViewGunner {
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initAngleX = 5;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.75;
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minFov = 0.25;
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maxFov = 1.25;
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};
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class ViewOptics {
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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minFov = 0.0025;
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maxFov = 0.05;
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initFov= 0.05;
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};
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weapons[] = {};
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magazines[] = {};
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gunnerOpticsColor[] = {1,1,1,1};
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gunnerOpticsModel = "\A3\Weapons_F\empty";
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gunnerOpticsEffect[] = {"OpticsCHAbera1","OpticsBlur2"};
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gunnerOutOpticsShowCursor = 0;
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gunnerOpticsShowCursor = 0;
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gunnerAction = "ACE_SpottingScope";
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gunnerGetInAction = "PlayerProne";
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gunnerGetOutAction = "PlayerProne";
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gunnerForceOptics = 0;
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ejectDeadGunner = 0;
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turretInfoType = QGVAR(RscUnitInfo);
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opticsDisablePeripherialVision = 1;
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};
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};
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// damage handling
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armor = 80;
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class Damage {
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tex[] = {};
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mat[] = {
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QPATHTO_R(data\ace_spottingscope_metal.rvmat),
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QPATHTO_R(data\ace_spottingscope_metal_damage.rvmat),
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QPATHTO_R(data\ace_spottingscope_metal_destruct.rvmat),
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QPATHTO_R(data\ace_spottingscope_glass.rvmat),
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QPATHTO_R(data\ace_spottingscope_glass_damage.rvmat),
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QPATHTO_R(data\ace_spottingscope_glass_destruct.rvmat),
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QPATHTO_R(data\ace_spottingscope_rubber.rvmat),
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QPATHTO_R(data\ace_spottingscope_rubber_damage.rvmat),
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QPATHTO_R(data\ace_spottingscope_rubber_damage.rvmat)
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};
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};
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editorPreview = QPATHTOF(data\preview_spottingscope.jpg);
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};
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class ACE_B_SpottingScope: ACE_SpottingScopeObject {
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author = ECSTRING(common,ACETeam);
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_generalMacro = "ACE_B_SpottingScope";
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scope = 2;
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side = 1;
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faction = "BLU_F";
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crew = "B_spotter_F";
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};
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class ACE_O_SpottingScope: ACE_SpottingScopeObject {
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author = ECSTRING(common,ACETeam);
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_generalMacro = "ACE_O_SpottingScope";
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scope = 2;
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side = 0;
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faction = "OPF_F";
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crew = "O_spotter_F";
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};
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class ACE_I_SpottingScope: ACE_SpottingScopeObject {
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author = ECSTRING(common,ACETeam);
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_generalMacro = "ACE_I_SpottingScope";
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scope = 2;
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side = 2;
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faction = "IND_F";
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crew = "I_spotter_F";
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};
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class ACE_B_T_SpottingScope: ACE_SpottingScopeObject {
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author = ECSTRING(common,ACETeam);
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_generalMacro = "ACE_B_T_SpottingScope";
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scope = 2;
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side = 1;
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faction = "BLU_T_F";
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crew = "B_T_Spotter_F";
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};
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class ACE_O_T_SpottingScope: ACE_SpottingScopeObject {
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author = ECSTRING(common,ACETeam);
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_generalMacro = "ACE_O_T_SpottingScope";
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scope = 2;
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side = 0;
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faction = "OPF_T_F";
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crew = "O_T_Spotter_F";
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};
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class Item_Base_F;
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class ACE_Item_SpottingScope: Item_Base_F {
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author[] = {"Rocko", "Scubaman3D"};
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scope = 2;
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scopeCurator = 2;
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displayName = CSTRING(DisplayName);
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vehicleClass = "Items";
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editorCategory = "EdCat_Equipment";
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editorSubcategory = "EdSubcat_InventoryItems";
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editorPreview = QPATHTOF(data\preview_spottingscope.jpg);
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class TransportItems {
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MACRO_ADDITEM(ACE_SpottingScope,1);
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};
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};
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class Box_NATO_Support_F;
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_SpottingScope,2);
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};
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};
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};
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