ACE3/addons/frag/functions/fnc_dev_sphereDraw.sqf
2024-03-28 19:33:56 -05:00

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#include "..\script_component.hpp"
/*
* Author: Lambda.Tiger
* Add a colored sphere at a specified point.
*
* Arguments:
* 0: Position (posASL) to add sphere <ARRAY>
* 1: Color of sphere <STRING> (default: "blue")
*
* Return Value:
* The created sphere object <OBJECT>
*
* Example:
* [getPosASL player, "red"] call ace_frag_fnc_dev_sphereDraw
*
* Public: No
*/
params ["_posASL", ["_color", "blue"]];
if (!isServer) exitWith {};
if (_color select [0,1] != "(") then {
_color = switch (toLowerANSI _color) do {
case "blue": {"(0,0,0.8,0.5)"};
case "black": {"(1,1,1,0.5)"};
case "white": {"(0,0,0,0.5)"};
case "red": {"(0.8,0,0,0.5)"};
case "green": {"(0,0.8,0,0.5)"};
case "yellow": {"(0.8,0.8,0,0.5)"};
case "orange": {"(0.8,0.518,0,0.5)"};
default {"(0.8,0.8,0,0.5)"};
};
};
private _colorString = "#(argb,8,8,3)color" + _color;
private _sphere = createVehicle ["Sign_Sphere10cm_F", ASLtoATL _posASL, [], 0, "CAN_COLLIDE"];
_sphere setObjectTextureGlobal [0, _colorString];
GVAR(dev_eventSpheres) pushBack _sphere;
_sphere