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49 lines
1.8 KiB
C++
49 lines
1.8 KiB
C++
#define COMPONENT frag
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#define COMPONENT_BEAUTIFIED Frag
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define LOG_FRAG_INFO
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// #define DEBUG_MODE_FULL
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// #define DEBUG_MODE_DRAW
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_FRAG
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_FRAG
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#define DEBUG_SETTINGS DEBUG_SETTINGS_FRAG
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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// Mimimum hold-off time between frag events globally or per vehicle
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#define ACE_FRAG_HOLDOFF 0.25
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#define ACE_FRAG_HOLDOFF_VEHICLE 1
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// Scaling for the min/max # of fragments since last frag event
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#define ACE_FRAG_COUNT_MIN_TIME 0.1
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#define ACE_FRAG_COUNT_MIN 5
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#define ACE_FRAG_COUNT_MAX_TIME 1
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#define ACE_FRAG_COUNT_MAX 50
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// Default hitpoint targets
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#define ACE_FRAG_HITPOINTS ["spine1", "spine1", "spine1", "spine2", "spine2", "spine2", "spine3", "spine3", "spine3", "pelvis", "pelvis", "pelvis", "head", "leftarm", "leftarmroll", "leftforearm", "rightarm", "rightarmroll", "rightforearm", "leftupleg", "leftuplegroll", "leftlegroll", "leftfoot", "rightupleg", "rightuplegroll", "rightleg", "rightlegroll", "rightfoot", "neck"]
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// half of gravity approx 9.81/2
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#define ACE_FRAG_HALF_GRAVITY_APPROX 4.905
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// Lowest chance to hit of 0.5%
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#define ACE_FRAG_MIN_FRAG_HIT_CHANCE 0.005
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#define ACE_FRAG_MIN_GROUND_OFFSET 0.25
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// Make frag hold-off time shortger for low frag
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// value of 150/4/pi ~= 11.93662
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#define ACE_FRAG_LOW_FRAG_MOD_COUNT 11.93662
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#define ACE_FRAG_LOW_FRAG_COEFF 4
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#define ACE_FRAG_LOW_FRAG_HOLDOFF_REDUCTION 4
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// Max frag distance - correlates to a a fragCount of 20k & hit chance of 0.5%
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#define ACE_FRAG_MAX_FRAG_RANGE 565
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// Spall values
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#define ACE_FRAG_SPALL_HOLDOFF 0.25
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#define ACE_FRAG_SPALL_VELOCITY_INHERIT_COEFF 0.5
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// sqrt(2)/50
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#define ACE_FRAG_ROUND_COEF 0.02828427
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