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ffaa195fe5
* Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team
77 lines
2.8 KiB
Plaintext
77 lines
2.8 KiB
Plaintext
/*
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* Author: KoffeinFlummi
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* Adjusts the direction of a shell. Called from the unified fired EH only if the gunner is a player.
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*
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* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_fcs_fnc_firedEH
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*
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* Public: No
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*/
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#include "script_component.hpp"
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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private _FCSMagazines = _vehicle getVariable [format ["%1_%2", QGVAR(Magazines), _turret], []];
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if !(_magazine in _FCSMagazines) exitWith {};
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private _FCSInitSpeed = _vehicle getVariable format ["%1_%2", QGVAR(InitSpeed), _turret];
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private _FCSElevation = _vehicle getVariable format ["%1_%2", QGVAR(Elevation), _turret];
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// GET ELEVATION OFFSET AND INITSPEED OF CURRENT MAGAZINE
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private _offset = 0;
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private _initSpeed = 0;
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{
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if (_x == _magazine) exitWith {
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_offset = _FCSElevation select _forEachIndex;
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_initSpeed = _FCSInitSpeed select _forEachIndex;
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};
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} forEach _FCSMagazines;
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// Calculate the correction due to vanilla zeroing
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private _zeroDistance = currentZeroing _gunner;
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if (_zeroDistance > 0) then {
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private _weaponCombo = [_weapon, _magazine, _ammo, _zeroDistance];
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if !(_weaponCombo isEqualTo (_gunner getVariable [QGVAR(lastWeaponCombo), []])) then {
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private _airFriction = getNumber (configFile >> "CfgAmmo" >> _ammo >> "airFriction");
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private _antiOffset = "ace_fcs" callExtension format ["%1,%2,%3,%4", _initSpeed, _airFriction, 0, _zeroDistance];
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_antiOffset = parseNumber _antiOffset;
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_gunner setVariable [QGVAR(lastWeaponCombo), _weaponCombo];
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_gunner setVariable [QGVAR(lastAntiOffset), _antiOffset];
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};
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private _antiOffset = _gunner getVariable QGVAR(lastAntiOffset);
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_offset = _offset - _antiOffset;
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TRACE_4("fired",_gunner, currentZeroing _gunner, _antiOffset, _offset);
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};
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[_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, 0] call EFUNC(common,changeProjectileDirection);
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// Remove the platform velocity
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if (vectorMagnitude velocity _vehicle > 2) then {
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private _sumVelocity = (velocity _projectile) vectorDiff (velocity _vehicle);
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_projectile setVelocity _sumVelocity;
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};
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// Air burst missile
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// handle locally only
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if (!local _gunner) exitWith {};
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if (getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(Airburst)) == 1) then {
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private _zeroing = _vehicle getVariable [format ["%1_%2", QGVAR(Distance), _turret], currentZeroing _gunner];
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if (_zeroing < 50) exitWith {};
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if (_zeroing > 1500) exitWith {};
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[FUNC(handleAirBurstAmmunitionPFH), 0, [_vehicle, _projectile, _zeroing]] call CBA_fnc_addPerFrameHandler;
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};
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