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52 lines
2.4 KiB
Plaintext
52 lines
2.4 KiB
Plaintext
/*
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* Author: commy2
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* Initialized the assigned item fix.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Public : No
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*/
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#include "script_component.hpp"
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ACE_isMapEnabled = call {private _config = missionConfigFile >> "showMap"; !isNumber _config || {getNumber _config == 1}}; // default value is 1, so do isNumber check first
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ACE_isCompassEnabled = call {private _config = missionConfigFile >> "showCompass"; !isNumber _config || {getNumber _config == 1}};
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ACE_isWatchEnabled = call {private _config = missionConfigFile >> "showWatch"; !isNumber _config || {getNumber _config == 1}};
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ACE_isRadioEnabled = call {private _config = missionConfigFile >> "showRadio"; !isNumber _config || {getNumber _config == 1}};
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ACE_isGPSEnabled = call {private _config = missionConfigFile >> "showGPS"; !isNumber _config || {getNumber _config == 1}};
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GVAR(AssignedItems) = [];
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GVAR(AssignedItemsInfo) = [];
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GVAR(AssignedItemsShownItems) = [
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ACE_isMapEnabled,
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ACE_isCompassEnabled,
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ACE_isWatchEnabled,
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ACE_isRadioEnabled,
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ACE_isGPSEnabled
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];
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["playerInventoryChanged", {
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params ["_unit", "_assignedItems"];
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_assignedItems = _assignedItems param [9, ["","","","","",""]]; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
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GVAR(AssignedItemsShownItems) = [
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!((_assignedItems select 0) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 0 >> "ACE_hideItemType") != "map"},
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!((_assignedItems select 3) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 3 >> "ACE_hideItemType") != "compass"},
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!((_assignedItems select 4) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 4 >> "ACE_hideItemType") != "watch"},
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!((_assignedItems select 2) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 2 >> "ACE_hideItemType") != "radio"},
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!((_assignedItems select 1) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 1 >> "ACE_hideItemType") != "gps"}
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];
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GVAR(AssignedItemsShownItems) params ["_showMap", "_showCompass", "_showWatch", "_showRadio", "_showGPS"];
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showMap _showMap;
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showCompass _showCompass;
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showWatch _showWatch;
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showRadio _showRadio;
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showGPS (_showGPS || {cameraOn == getConnectedUAV _unit}); //If player is activly controling a UAV, showGPS controls showing the map (m key)
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}] call FUNC(addEventHandler);
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