ACE3/addons/common/functions/fnc_claim.sqf
Neviothr 75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00

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#include "script_component.hpp"
/*
* Author: commy2
* Unit claims the ownership over an object. This is used to prevent multiple players from draging the same ammo box or using up the same wheel when repairing etc.
*
* Arguments:
* 0: Unit that claims another object. ObjNull to remove claim. <OBJECT>
* 1: The object that gets claimed. <OBJECT>
* 2: Lock the claimed object aswell? (optional: false) <BOOL>
*
* Return Value:
* None
*
* Example:
* [bob, flag, true] call ace_common_fnc_claim
*
* Public: No
*/
params ["_unit", "_target", ["_lockTarget", false]];
private _owner = _target getVariable [QGVAR(owner), objNull];
if (!isNull _owner && {!isNull _unit} && {_unit != _owner}) then {
ERROR("Claiming already owned object.");
};
// transfer this immediately
_target setVariable [QGVAR(owner), _unit, true];
// lock target object
if (_lockTarget) then {
private _canBeDisassembled = ([] isNotEqualTo getArray (configOf _target >> "assembleInfo" >> "dissasembleTo")) && { !([false, true] select (_target getVariable [QEGVAR(csw,assemblyMode), 0])) };
if (!isNull _unit) then {
[QGVAR(lockVehicle), _target, _target] call CBA_fnc_targetEvent;
if (_canBeDisassembled) then {
_target enableWeaponDisassembly false;
};
} else {
[QGVAR(unlockVehicle), _target, _target] call CBA_fnc_targetEvent;
if (_canBeDisassembled) then {
_target enableWeaponDisassembly true;
};
};
};
/*
systemChat str locked _target;
systemChat str (_target getVariable [QGVAR(lockStatus), locked _target]);
*/