ACE3/addons/common/functions/fnc_setVolume.sqf
Salluci 48912be73c
Captives - Disallow ACRE/TFAR radio usage on surrender/handcuff (#8388)
* Block radio on captive/surrendered/unconscious via status effect

* missing semicolon

* Don't broadcast setVar if radio addon doesn't exist

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-09-25 11:16:15 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Sets the volume of the game, including third party radio modifications such as TFAR and ACRE.
*
* Arguments:
* 0: setVolume (default: false) <BOOL>
*
* Return Value:
* None
*
* Example:
* [true] call ace_common_fnc_setVolume
*
* Public: Yes
*
* Note: Uses player
*/
#define MUTED_LEVEL 0.2
#define NORMAL_LEVEL 1
#define NO_SOUND 0
params [
["_setVolume", false],
["_unit", player]
];
if (_setVolume) then {
// Vanilla Game
2 fadeSound NORMAL_LEVEL;
// TFAR
_unit setVariable ["tf_voiceVolume", NORMAL_LEVEL, true];
_unit setVariable ["tf_globalVolume", NORMAL_LEVEL];
// ACRE2
if (!isNil "acre_api_fnc_setGlobalVolume") then { [NORMAL_LEVEL^0.33] call acre_api_fnc_setGlobalVolume; };
} else {
// Vanilla Game
2 fadeSound MUTED_LEVEL;
// TFAR
_unit setVariable ["tf_voiceVolume", NO_SOUND, true];
_unit setVariable ["tf_globalVolume", MUTED_LEVEL];
// ACRE2
if (!isNil "acre_api_fnc_setGlobalVolume") then { [MUTED_LEVEL^0.33] call acre_api_fnc_setGlobalVolume; };
};