ACE3/addons/refuel/functions/fnc_disconnect.sqf
Samuel Deutsch edf4a70ed6
Refuel - Added ability to refuel fuel sources (#8981)
* Simplify main fuel loop

* Remove unecessary action macro

* Add container refueling

* Fuel counter behaviour is now consistent for both limited and unlimited fuel sources

* Update maxFuel and refuelContainer whenever fueling begins

* Update maxFuel and refuelContainer whenever fueling begins

* Prevent loading of fuel sources into cargo when they have a nozzle connected to them

* Added action to check how much fuel is left in a jerry can

* Prevent jerry cans from being picked up if they have a nozzle connected to them

* Added function to check if a nozzle can be connected to an object

* Prevent fuel sources which have their nozzle deployed from being loaded

* Compute both tank volumes inside of refuel instead of durring turn on

* Didn't mean to delete these

* Allow for user defined fuel capacities

* Handle more edge cases with infinite fuel sources

* Refuel - Prevent fuel sources from being dragged while they're refueling other things

* Refuel - Added flow rate multiplier for refueling fuel sources

* Refuel - Use FUNC instead of DFUNC for nozzle actions

* Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source

* Refuel - Correctly reset fuel counter when fueling a new target

* Refuel - Implemented all suggested changes

* Refuel - Added newlines to end of files

* Refuel - Added missing newline at end of XEH_PREP

* Only setFuel once per jerry can creation

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Calling getFuel will initialize the fuel source

* Refuel - Add newline to end of file

---------

Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-02-16 20:06:11 -06:00

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#include "script_component.hpp"
/*
* Author: GitHawk
* Disconnects a fuel nozzle and makes unit pick it up.
*
* Arguments:
* 0: Unit <OBJECT> (default: objNull)
* 1: Nozzle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, nozzle] call ace_refuel_fnc_disconnect
*
* Public: No
*/
params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]]];
private _sink = _nozzle getVariable [QGVAR(sink), objNull];
if (isNull _sink) exitWith {};
_sink setVariable [QGVAR(nozzle), nil, true];
if (_nozzle isKindOf "Land_CanisterFuel_F") then { _nozzle setVariable [QEGVAR(cargo,canLoad), true, true]; };
_nozzle setVariable [QGVAR(sink), nil, true];
_nozzle setVariable [QGVAR(isConnected), false, true];
[objNull, _nozzle, true] call FUNC(dropNozzle);
if (!isNull _unit) then {
[_unit, _nozzle] call FUNC(takeNozzle);
};