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36 lines
1.7 KiB
C++
36 lines
1.7 KiB
C++
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class CfgMovesBasic {
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class StandBase;
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};
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class CfgMovesMaleSdr: CfgMovesBasic {
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class States {
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// rifle
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class AmovPercMstpSlowWrflDnon: StandBase {
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variantsPlayer[] = {/*"AidlPercMstpSlowWrflDnon_G01",0.5,"AidlPercMstpSlowWrflDnon_G02",0.125,"AidlPercMstpSlowWrflDnon_G03",0.125,"AidlPercMstpSlowWrflDnon_G04",0.125,"AidlPercMstpSlowWrflDnon_G05",0.125*/};
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};
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class AmovPknlMstpSlowWrflDnon: AmovPercMstpSlowWrflDnon {
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variantsPlayer[] = {/*"AidlPknlMstpSlowWrflDnon_G01",0.25,"AidlPknlMstpSlowWrflDnon_G02",0.25,"AidlPknlMstpSlowWrflDnon_G03",0.25*/};
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};
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// pistol
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class AmovPercMstpSrasWpstDnon;
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class AmovPercMstpSlowWpstDnon: AmovPercMstpSrasWpstDnon {
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variantsPlayer[] = {/*"AidlPercMstpSlowWpstDnon_G01",0.333,"AidlPercMstpSlowWpstDnon_G02",0.333,"AidlPercMstpSlowWpstDnon_G03",0.334*/};
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};
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class AmovPknlMstpSrasWpstDnon;
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class AmovPknlMstpSlowWpstDnon: AmovPknlMstpSrasWpstDnon {
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variantsPlayer[] = {/*"AidlPknlMstpSlowWpstDnon_G03",0.333,"AidlPknlMstpSlowWpstDnon_G02",0.333,"AidlPknlMstpSlowWpstDnon_G01",0.334*/};
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};
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// none
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class AmovPercMstpSnonWnonDnon: StandBase {
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variantsPlayer[] = {/*"AidlPercMstpSnonWnonDnon_G01",0.16,"AidlPercMstpSnonWnonDnon_G02",0.16,"AidlPercMstpSnonWnonDnon_G03",0.16,"AidlPercMstpSnonWnonDnon_G04",0.16,"AidlPercMstpSnonWnonDnon_G05",0.16,"AidlPercMstpSnonWnonDnon_G06",0.16*/};
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};
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class AmovPknlMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon {
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variantsPlayer[] = {/*"AidlPknlMstpSnonWnonDnon_G01",0.33,"AidlPknlMstpSnonWnonDnon_G02",0.33,"AidlPknlMstpSnonWnonDnon_G03",0.33*/};
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};
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};
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};
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