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48 lines
948 B
C++
48 lines
948 B
C++
// We need this since autocannons generally inherit from BulletBase
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class BulletCore;
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class BulletBase: BulletCore {};
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class GrenadeCore;
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class GrenadeBase: GrenadeCore {};
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class LaserBombCore;
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class ammo_Bomb_LaserGuidedBase: LaserBombCore {};
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class MissileCore;
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class MissileBase: MissileCore {};
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class RocketCore;
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class RocketBase: RocketCore {
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GVAR(skip) = 1;
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};
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class ArtilleryRocketCore: RocketCore {};
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class ShellCore;
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class ShellBase: ShellCore {};
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class ShotDeployCore;
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class ShotDeployBase: ShotDeployCore {
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GVAR(skip) = 1;
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};
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class ShotgunCore;
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class ShotgunBase: ShotgunCore {};
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class SubmunitionCore;
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class SubmunitionBase: SubmunitionCore {
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GVAR(skip) = 1;
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};
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class BoundingMineCore;
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class BoundingMineBase: BoundingMineCore {};
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class PipeBombCore;
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class PipeBombBase: PipeBombCore {};
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class DirectionalBombCore;
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class DirectionalBombBase: DirectionalBombCore {};
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class MineCore;
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class MineBase: MineCore {};
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