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738a32dba9
Optimise gunbag code
43 lines
976 B
Plaintext
43 lines
976 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Ir0n1E
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* Put weapon into gunbag.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, cursorObject] call ace_gunbag_fnc_toGunbagCallback
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*
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* Public: No
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*/
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params ["_unit", "_target"];
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// Set up current weapon for storing
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private _gunbag = backpackContainer _target;
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private _items = (getUnitLoadout _unit) select 0;
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private _magazines = _items select [4, 2];
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_items deleteRange [4, 2];
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private _weapon = _items deleteAt 0;
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private _mass = [_weapon, _items, _magazines apply {_x select 0}] call FUNC(calculateMass);
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_unit removeWeapon _weapon;
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// Add virtual load
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[_target, _gunbag, _mass] call EFUNC(movement,addLoadToUnitContainer);
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_gunbag setVariable [QGVAR(gunbagWeapon), [_weapon, _items, _magazines], true];
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// Play sound
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if (["ace_backpacks"] call EFUNC(common,isModLoaded)) then {
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[_target, _gunbag] call EFUNC(backpacks,backpackOpened);
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};
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