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* NLAW Prototype * Make AI Compatible * Add Overfly Top Attack Mode * Limit Max Deflection * Base prediction on AI skill * Generic cycle attack profile key for missile guidance * Add hint for weapons without huds * Configure for attack cycle key * Finish OTA ammo effects * Cleanup * Arm at 20m * Disable Debug * No models for short lived sub-ammos * Fix Korean strings * Change AI randomization to use skillFinal * Add wiki doc for nlaw * Cleanup * Cleanup * Cleanup |
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.. | ||
fnc_attackProfile_AIR.sqf | ||
fnc_attackProfile_DIR.sqf | ||
fnc_attackProfile_HI.sqf | ||
fnc_attackProfile_JAV_DIR.sqf | ||
fnc_attackProfile_JAV_TOP.sqf | ||
fnc_attackProfile_LIN.sqf | ||
fnc_attackProfile_MID.sqf | ||
fnc_changeMissileDirection.sqf | ||
fnc_checkLos.sqf | ||
fnc_checkSeekerAngle.sqf | ||
fnc_cycleAttackProfileKeyDown.sqf | ||
fnc_doAttackProfile.sqf | ||
fnc_doHandoff.sqf | ||
fnc_doSeekerSearch.sqf | ||
fnc_guidancePFH.sqf | ||
fnc_handleHandoff.sqf | ||
fnc_onFired.sqf | ||
fnc_onIncomingMissile.sqf | ||
fnc_seekerType_Optic.sqf | ||
fnc_seekerType_SALH.sqf | ||
script_component.hpp |