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46 lines
2.4 KiB
C++
46 lines
2.4 KiB
C++
class ACE_Settings {
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class GVAR(viewDistanceOnFoot) {
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typeName = "SCALAR";
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isClientSettable = 1;
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value = 11; // index, NOT value // Can set it to client's actual viewdistance in the init function once ACE_Settings supports numbers (if ever).
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values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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displayName = "Client View Distance (On Foot)";
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description = "Changes in game view distance when the player is on foot.";
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};
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class GVAR(viewDistanceLandVehicle) {
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typeName = "SCALAR";
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isClientSettable = 1;
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value = 11; // index, NOT value
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values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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displayName = "Client View Distance (Land Vehicle)";
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description = "Changes in game view distance when the player is in a land vehicle.";
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};
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class GVAR(viewDistanceAirVehicle) {
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typeName = "SCALAR";
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isClientSettable = 1;
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value = 11; // index, NOT value
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values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf
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displayName = "Client View Distance (Air Vehicle)";
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description = "Changes in game view distance when the player is in an air vehicle.";
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};
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class GVAR(limitViewDistance) {
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typeName = "SCALAR";
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value = 10000; // Value, NOT index. 10000 is the maximum in A3
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displayName = "View Distance Limit";
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description = "Limit for client's view distance set here and can overridden by module";
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};
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class GVAR(terrainGrid) {
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typeName = "SCALAR";
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value = 10; // MP default as found in: https://community.bistudio.com/wiki/setTerrainGrid
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displayName = "Client Terrain Grid";
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description = "Changes in game terrain grid";
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};
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class GVAR(shadows) {
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typeName = "SCALAR";
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value = 200; // MP default as found in: https://community.bistudio.com/wiki/setObjectViewDistance
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displayName = "Client Shadows distance";
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description = "Changes in game shadows";
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};
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};
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// To do: include string table style displayName & description.
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