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34 lines
952 B
C++
34 lines
952 B
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {"ACE_SpareBarrel"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common", "ace_interaction"};
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author[] = {"commy2", "KoffeinFlummi", "CAA-Picard"};
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authorUrl = "https://github.com/commy2/";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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class ACE_Default_Keys {
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class clearJam {
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displayName = "$STR_ACE_Overheating_UnjamWeapon";
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condition = QUOTE( [_player] call EFUNC(common,canUseWeapon) && {currentWeapon _player in (_player getVariable [ARR_2(QUOTE(QGVAR(jammedWeapons)), [])])} );
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statement = QUOTE( [ARR_3(_player, currentMuzzle _player, false)] call FUNC(clearJam); );
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key = 19;
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shift = 1;
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control = 0;
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alt = 0;
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};
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};
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#include "CfgSounds.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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