ACE3/addons/frag/functions/fnc_spallTrack.sqf
Ozan Eğitmen 49b5a0ea86 Cleanup Frag Component (#4581)
* Cleanup frag component

* Optimize fnc_addTrack

* Add additional cleanup

* Please work?

* Add more cleanup

* Fix script errors

* Fix/optimize spalling

* Add missing changes
2016-10-27 00:16:31 +02:00

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//fnc_spallTrack.sqf
#include "script_component.hpp"
params ["_round", "_multiplier", "_foundObjects", "_foundObjectHPIds"];
private _delta = (1 / diag_fps) * _multiplier;
private _curPos = getPosASL _round;
private _velocity = velocity _round;
private _velocityStep = _velocity vectorMultiply _delta;
private _forwardPos = _curPos vectorAdd _velocityStep;
private _intersectsWith = lineIntersectsWith [_curPos, _forwardPos];
if (_intersectsWith isEqualTo []) exitWith {};
// player sideChat format ["inter: %1", _intersectsWith];
{
// diag_log text format ["Adding HP: %1", _x];
private _index = count GVAR(spallHPData);
private _hpId = _x addEventHandler ["hitPart", compile format ["[%1, _this] call " + QFUNC(spallHP), _index]];
_foundObjects pushBack _x;
_foundObjectHPIds pushBack _hpId;
private _data = [_hpId, _x, typeOf _round, _round, _curPos, _velocity, 0, _foundObjects, _foundObjectHPIds];
GVAR(spallHPData) pushBack _data;
} forEach (_intersectsWith select {!(_x in _foundObjects)});