ACE3/addons/common/functions/fnc_muteUnit.sqf
2015-09-18 21:46:21 +02:00

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/*
* Author: commy2
* Mutes the unit. It won't trigger auto generated chat messages either.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Reason to mute the unit <STRING>
*
* Return Value:
* None
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit", "_reason"];
if (isNull _unit) exitWith {};
private ["_muteUnitReasons", "_speaker"];
// add reason to mute to the unit
_muteUnitReasons = _unit getVariable [QGVAR(muteUnitReasons), []];
if !(_reason in _muteUnitReasons) then {
_muteUnitReasons pushBack _reason;
_unit setVariable [QGVAR(muteUnitReasons), _muteUnitReasons, true];
};
_speaker = speaker _unit;
if (_speaker == "ACE_NoVoice") exitWith {};
["setSpeaker", [_unit, "ACE_NoVoice"]] call FUNC(globalEvent);
_unit setVariable ["ACE_OriginalSpeaker", _speaker, true];