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c88695fb82
* Update fnc_canApplyHandcuffs.sqf * Update fnc_canApplyHandcuffs.sqf * Update fnc_doApplyHandcuffs.sqf * Update XEH_preStart.sqf * Update fnc_doApplyHandcuffs.sqf * Update fnc_canApplyHandcuffs.sqf * Update XEH_preInit.sqf * Update fnc_doApplyHandcuffs.sqf stray bracket * Update addons/captives/XEH_preStart.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update CfgWeapons.hpp * Update CfgWeapons.hpp * Update fnc_canApplyHandcuffs.sqf * Change to restraints Update XEH_preInit.sqf * Update XEH_preStart.sqf * Update fnc_canApplyHandcuffs.sqf * Update fnc_doApplyHandcuffs.sqf * Update CfgWeapons.hpp --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
18 lines
499 B
C++
18 lines
499 B
C++
class CfgWeapons {
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class ACE_ItemCore;
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class CBA_MiscItem_ItemInfo;
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class ACE_CableTie: ACE_ItemCore {
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author = ECSTRING(common,ACETeam);
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GVAR(restraint) = 1;
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displayName = CSTRING(CableTie);
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descriptionShort = CSTRING(CableTieDescription);
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model = QPATHTOF(models\ace_cabletie.p3d);
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picture = QPATHTOF(UI\ace_cabletie_ca.paa);
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scope = 2;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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};
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};
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};
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