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e5a49f3acf
* autoload RHS USAF compat * whoops * fix filepatching builds * pboProject pls * add ONE semicolon. * remove meta.cpp * add AFRF, move stringtables * add addon.toml * stringtable validation * change subconfig folder names for stringtables * macros * sigh * macros Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * add SAF compat * missing file * config brackets * Update addons/compat_rhs_afrf3/compat_rhs_afrf3_explosives/config.cpp Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/compat_rhs_usf3/compat_rhs_usf3_csw/CfgVehicles.hpp Co-authored-by: PabstMirror <pabstmirror@gmail.com> * capitalization Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * fix double class * gref and fastroping * fix functions * Update CfgVehicles.hpp --------- Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
39 lines
959 B
Plaintext
39 lines
959 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Checks if the door can be closed.
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*
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* Arguments:
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* 0: Helicopter <OBJECT>
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* 1: Door <STRING>
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*
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* Return Value:
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* Door can be closed <BOOL>
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*
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* Example:
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* [_vehicle, "DoorLB"] call ace_compat_rhs_usf3_fnc_canCloseDoor
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*
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* Public: No
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*/
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params ["_vehicle", "_door"];
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(alive _vehicle) &&
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{!(_vehicle getVariable [QEGVAR(fastroping,doorsLocked),false])} &&
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{
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switch (true) do {
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case (_vehicle isKindOf "rhsusf_CH53E_USMC"): {
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((_vehicle animationPhase _door) > 0) &&
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{ACE_player == (driver _vehicle)}
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};
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case (_vehicle isKindOf "RHS_CH_47F"): {
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((_vehicle animationSourcePhase _door) > 0) &&
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{ACE_player in [driver _vehicle, _vehicle turretUnit [3], _vehicle turretUnit [4]]}
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};
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default {
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((_vehicle doorPhase _door) > 0) &&
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{ACE_player in _vehicle}
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};
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}
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}
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