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99c85e3c12
* move overheating cookoff into separate function * move heatCoef and require mission restart for setting change - move heatCoef to a more sensible place - require mission restart for heatCoef setting change (it gets cached per ammo type) * add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission - add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission, this prevents an issue where all weapon cookoff regardless of temp, because required temp gets multiplied by cookoffCoef which has been set to 0. * file end new line * update header for ace_overheating_fnc_cookoffWeapon * use ambientTemperature as floor for weapon and ammo temp * add coolingCoef setting * improve feature documentation * add fnc_cookoffWeapon to XEH_PREP * add type of jam to ace_weaponJammed local event - add type of jam to ace_weaponJammed local event - fix #8637 * fix misspelling Co-authored-by: TyroneMF <TyroneMF@hotmail.com> * clear all weapon heat on death * Update addons/overheating/functions/fnc_updateTemperature.sqf Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com> * deprecate ace_overheating_fnc_getBarrelMass, cache weapon bolt and barrel mass values - cache closed bolt value by moving config look up to ace_overheating_fnc_getWeaponData - cache barrel mass value by moving calculation from ace_overheating_fnc_getBarrelMass to ace_overheating_fnc_getWeaponData - deprecate ace_overheating_fnc_getBarrelMass to be a wrapper for ace_overheating_fnc_getWeaponData that only returns barrel mass * add public functions to get and set weapon and ammo temperature * add `canCoolWeaponWithItem` function, workaround for #8657 * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * add coef setting for addition heat from suppressor * Update fnc_overheat.sqf * improve fnc_canCoolWeaponWithItem * remove extra ( * Move canCoolWeaponWithItem action code to function * Use hashmaps and reset on settings change * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com>
35 lines
858 B
C++
35 lines
858 B
C++
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PREP(calculateCooling);
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PREP(canUnjam);
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PREP(canSwapBarrel);
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PREP(canCheckSpareBarrelsTemperatures);
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PREP(checkSpareBarrelsTemperatures);
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PREP(checkTemperature);
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PREP(clearJam);
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PREP(cookoffWeapon);
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PREP(coolWeaponWithItem);
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PREP(coolWeaponWithWaterSource);
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PREP(displayTemperature);
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PREP(firedEH);
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PREP(getAmmoTemperature);
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PREP(getBarrelMass);
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PREP(getConsumableChildren);
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PREP(getWeaponData);
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PREP(getWeaponTemperature);
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PREP(handleTakeEH);
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PREP(handleRespawn);
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PREP(jamWeapon);
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PREP(loadCoolestSpareBarrel);
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PREP(overheat);
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PREP(sendSpareBarrelsTemperaturesHint);
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PREP(setAmmoTemperature);
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PREP(setWeaponTemperature);
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PREP(swapBarrel);
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PREP(swapBarrelAssistant);
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PREP(swapBarrelCallback);
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PREP(updateAmmoTemperature);
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PREP(updateAmmoTemperatureThread);
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PREP(updateSpareBarrelsTemperaturesThread);
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PREP(updateTemperature);
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PREP(updateTemperatureThread);
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