mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
50 lines
1.2 KiB
Plaintext
50 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: commy2
|
|
* Fire Vehicle Smoke Launcher.
|
|
*
|
|
* Arguments:
|
|
* 0: Vehicle <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [vehicle player] call ace_weaponselect_fnc_fireSmokeLauncher
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_vehicle"];
|
|
|
|
private _turret = _vehicle call EFUNC(common,getTurretCommander);
|
|
private _weapons = _vehicle weaponsTurret _turret;
|
|
|
|
if (
|
|
count _weapons > 1
|
|
|| {count _weapons > 0 && {!(_weapons select 0 in ["SmokeLauncher", "BWA3_SmokeLauncher"])}} // @todo somebody might use custom smoke launcher weapons aswell, maybe ...
|
|
) then {
|
|
//This doesn't work reliably for vehilces with additional weapons for the commander. Select smoke launcher instead.
|
|
|
|
// avoid infinite loop
|
|
if !("SmokeLauncher" in _weapons) exitWith {};
|
|
|
|
private _index = 0;
|
|
|
|
while {
|
|
_vehicle currentWeaponTurret _turret != "SmokeLauncher"
|
|
} do {
|
|
[commander _vehicle, _vehicle, _index] call FUNC(selectWeaponVehicle);
|
|
_index = _index + 1;
|
|
};
|
|
|
|
} else {
|
|
// fire away!
|
|
|
|
private _logic = createGroup sideLogic createUnit ["Logic", [0,0,0], [], 0, "NONE"];
|
|
|
|
_logic action ["useWeapon", _vehicle, commander _vehicle, 0];
|
|
|
|
deleteVehicle _logic;
|
|
};
|