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1a1fdb7c2c
* Move the hellfire hud to the laser module * Fix example
19 lines
1.0 KiB
C++
19 lines
1.0 KiB
C++
class CfgWeapons {
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class missiles_SCALPEL;
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class GVAR(launcher): missiles_SCALPEL {
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displayName = "AGM-114K Hellfire II";
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GVAR(enabled) = 1; // handle adding interactions and adding Laser Designator
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
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EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
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canLock = 0;
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weaponLockSystem = 0;
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magazines[] = {"6Rnd_ACE_Hellfire_AGM114K", "PylonMissile_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_3Rnd_ACE_Hellfire_AGM114K", "PylonRack_4Rnd_ACE_Hellfire_AGM114K"};
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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class GVAR(launcher_N): GVAR(launcher) {
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displayName = "AGM-114N Hellfire II";
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magazines[] = {"6Rnd_ACE_Hellfire_AGM114N", "PylonMissile_1Rnd_ACE_Hellfire_AGM114N", "PylonRack_1Rnd_ACE_Hellfire_AGM114N", "PylonRack_3Rnd_ACE_Hellfire_AGM114N", "PylonRack_4Rnd_ACE_Hellfire_AGM114N"};
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};
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};
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