ACE3/addons/overheating/initSettings.sqf
Drofseh 99c85e3c12
Overheating - Fix issues from release (#8617)
* move overheating cookoff into separate function

* move heatCoef and require mission restart for setting change

- move heatCoef to a more sensible place
- require mission restart for heatCoef setting change (it gets cached per ammo type)

* add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission

- add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission, this prevents an issue where all weapon cookoff regardless of temp, because required temp gets multiplied by cookoffCoef which has been set to 0.

* file end new line

* update header for ace_overheating_fnc_cookoffWeapon

* use ambientTemperature as floor for weapon and ammo temp

* add coolingCoef setting

* improve feature documentation

* add fnc_cookoffWeapon to XEH_PREP

* add type of jam to ace_weaponJammed local event

- add type of jam to ace_weaponJammed local event
- fix #8637

* fix misspelling

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

* clear all weapon heat on death

* Update addons/overheating/functions/fnc_updateTemperature.sqf

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* deprecate ace_overheating_fnc_getBarrelMass, cache weapon bolt and barrel mass values

- cache closed bolt value by moving config look up to ace_overheating_fnc_getWeaponData
- cache barrel mass value by moving calculation from ace_overheating_fnc_getBarrelMass to ace_overheating_fnc_getWeaponData
- deprecate ace_overheating_fnc_getBarrelMass to be a wrapper for ace_overheating_fnc_getWeaponData that only returns barrel mass

* add public functions to get and set weapon and ammo temperature

* add `canCoolWeaponWithItem` function, workaround for #8657

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* add coef setting for addition heat from suppressor

* Update fnc_overheat.sqf

* improve fnc_canCoolWeaponWithItem

* remove extra (

* Move canCoolWeaponWithItem action code to function

* Use hashmaps and reset on settings change

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-11-08 12:06:31 -06:00

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private _category = format ["ACE %1", localize LSTRING(DisplayName)];
[
QGVAR(enabled), "CHECKBOX",
[LSTRING(enabled_displayName), LSTRING(enabled_description)],
_category,
true,
1,
{},
true
] call CBA_fnc_addSetting;
[
QGVAR(heatCoef), "SLIDER",
[LSTRING(heatCoef_displayName), LSTRING(heatCoef_description)],
_category,
[0, 5, 1, 2],
1,
{
if (!GVAR(enabled)) exitWith {};
TRACE_2("reseting cache",GVAR(heatCoef),count GVAR(cacheAmmoData));
GVAR(cacheAmmoData) = createHashMap;
},
false
] call CBA_fnc_addSetting;
[
QGVAR(coolingCoef), "SLIDER",
[LSTRING(coolingCoef_displayName), LSTRING(coolingCoef_description)],
_category,
[0, 5, 1, 2],
1,
{},
true
] call CBA_fnc_addSetting;
[
QGVAR(suppressorCoef), "SLIDER",
[LSTRING(suppressorCoef_displayName), LSTRING(suppressorCoef_description)],
_category,
[0, 5, 1, 2],
1,
{
if (!GVAR(enabled)) exitWith {};
TRACE_2("reseting cache",GVAR(suppressorCoef),count GVAR(cacheSilencerData));
GVAR(cacheSilencerData) = createHashMap;
},
false
] call CBA_fnc_addSetting;
[
QGVAR(showParticleEffects), "CHECKBOX",
[LSTRING(showParticleEffects_displayName), LSTRING(showParticleEffects_description)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(showParticleEffectsForEveryone), "CHECKBOX",
[LSTRING(showParticleEffectsForEveryone_displayName), LSTRING(showParticleEffectsForEveryone_description)],
_category,
false,
0,
{},
true
] call CBA_fnc_addSetting;
[
QGVAR(overheatingDispersion), "CHECKBOX",
[LSTRING(overheatingDispersion_displayName), LSTRING(overheatingDispersion_description)],
_category,
true,
1,
{},
true
] call CBA_fnc_addSetting;
[
QGVAR(particleEffectsAndDispersionDistance), "SLIDER",
[LSTRING(particleEffectsAndDispersionDistance_displayName), LSTRING(particleEffectsAndDispersionDistance_description)],
_category,
[1, 5000, 3000, 0],
0
] call CBA_fnc_addSetting;
[
QGVAR(overheatingRateOfFire), "CHECKBOX",
[LSTRING(overheatingRateOfFire_displayName), LSTRING(overheatingRateOfFire_description)],
_category,
true,
1
] call CBA_fnc_addSetting;
[
QGVAR(displayTextOnJam), "CHECKBOX",
[LSTRING(DisplayTextOnJam_displayName), LSTRING(displayTextOnJam_description)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(jamChanceCoef), "SLIDER",
[LSTRING(jamChanceCoef_displayName), LSTRING(jamChanceCoef_description)],
_category,
[0, 5, 1, 2],
1
] call CBA_fnc_addSetting;
[
QGVAR(unJamOnreload), "CHECKBOX",
[LSTRING(unJamOnreload_displayName), LSTRING(unJamOnreload_description)],
_category,
false,
1,
{},
true
] call CBA_fnc_addSetting;
[
QGVAR(unJamOnSwapBarrel), "CHECKBOX",
[LSTRING(unJamOnSwapBarrel_displayName), LSTRING(unJamOnSwapBarrel_description)],
_category,
false,
1
] call CBA_fnc_addSetting;
[
QGVAR(unJamFailChance), "SLIDER",
[LSTRING(unJamFailChance_displayName), LSTRING(unJamFailChance_description)],
_category,
[0, 1, 0.1, 2],
1
] call CBA_fnc_addSetting;
[
QGVAR(cookoffCoef), "SLIDER",
[LSTRING(cookoffCoef_displayName), LSTRING(cookoffCoef_description)],
_category,
[0, 5, 1, 2],
1,
{},
true
] call CBA_fnc_addSetting;