ACE3/addons/chemlights/functions/fnc_compileChemlightMenu.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

41 lines
1.1 KiB
Plaintext

/*
* Author: voiper
* Compile list of chemlight classnames and add to the "Chemlight shield" parent menu.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Player <OBJECT>
* 2: Parameters <ARRAY>
*
* Return Value:
* None
*
* Example:
* [_player, _player, []] call ace_chemlights_fnc_compileChemlightMenu;
*
* Public: No
*/
#include "script_component.hpp"
params ["", "_player", "_args"];
private _actions = [];
private _chemlights = [_player] call FUNC(getShieldComponents);
//add all carried chemlight menus
{
private _config = (configFile >> "CfgMagazines" >> _x);
private _icon = getText (_config >> "picture");
private _shieldClass = getText (_config >> "ACE_Chemlight_Shield");
private _displayName = getText (configFile >> "CfgWeapons" >> _shieldClass >> "displayName");
_displayName = format [localize LSTRING(Action_Prepare), _displayName];
private _statement = {_this call FUNC(prepShield)};
private _action = [_x, _displayName, _icon, _statement, {true}, {}, [_x, _shieldClass]] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _player];
} forEach _chemlights;
_actions