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64384280d0
* Fix repair sound * tabs
44 lines
1.2 KiB
Plaintext
44 lines
1.2 KiB
Plaintext
/*
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* Author: esteldunedain
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* Plays a sound defined in CfgSounds using playSound3D, with global effect.
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*
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* Arguments:
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* 0: Sound class <STRING>
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* 1: Position ASL <ARRAY>
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* 2: Volume <NUMBER> (default: from sound config)
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* 3: Distance <NUMBER> (default: from sound config)
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*
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* Return Value:
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* None
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*
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* Example:
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* ["hint", getPosASL player, 5, 5] call ace_common_fnc_playConfigSound3D
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_soundClass", "_posASL", "_volume", "_distance"];
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private _sound = getArray (configFile >> "CfgSounds" >> _soundClass >> "sound");
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if (_sound isEqualTo []) exitWith {
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ERROR_1("CfgSounds class [%1] does not exist or contains empty sound array", _soundClass);
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};
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TRACE_2("sound",_soundClass,_sound);
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_sound params ["_fileName", "_cfgVolume", "_pitch", ["_cfgDistance", 0]];
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ISNILS(_volume,_cfgVolume);
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ISNILS(_distance,_cfgDistance);
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// Strip the first \ from the filename
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_fileName = _fileName select [1];
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// add file extension .wss as default
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if !(toLower (_fileName select [count _fileName - 4]) in [".wav", ".ogg", ".wss"]) then {
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ADD(_fileName,".wss");
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};
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TRACE_5("vars",_fileName,_posASL,_volume,_pitch,_distance);
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playSound3D [_fileName, objNull, false, _posASL, _volume, _pitch, _distance];
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