ACE3/addons/common/functions/fnc_playConfigSound3D.sqf
Dystopian 64384280d0 Fix repair sound (#5706)
* Fix repair sound

* tabs
2017-11-29 13:36:48 -06:00

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/*
* Author: esteldunedain
* Plays a sound defined in CfgSounds using playSound3D, with global effect.
*
* Arguments:
* 0: Sound class <STRING>
* 1: Position ASL <ARRAY>
* 2: Volume <NUMBER> (default: from sound config)
* 3: Distance <NUMBER> (default: from sound config)
*
* Return Value:
* None
*
* Example:
* ["hint", getPosASL player, 5, 5] call ace_common_fnc_playConfigSound3D
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_soundClass", "_posASL", "_volume", "_distance"];
private _sound = getArray (configFile >> "CfgSounds" >> _soundClass >> "sound");
if (_sound isEqualTo []) exitWith {
ERROR_1("CfgSounds class [%1] does not exist or contains empty sound array", _soundClass);
};
TRACE_2("sound",_soundClass,_sound);
_sound params ["_fileName", "_cfgVolume", "_pitch", ["_cfgDistance", 0]];
ISNILS(_volume,_cfgVolume);
ISNILS(_distance,_cfgDistance);
// Strip the first \ from the filename
_fileName = _fileName select [1];
// add file extension .wss as default
if !(toLower (_fileName select [count _fileName - 4]) in [".wav", ".ogg", ".wss"]) then {
ADD(_fileName,".wss");
};
TRACE_5("vars",_fileName,_posASL,_volume,_pitch,_distance);
playSound3D [_fileName, objNull, false, _posASL, _volume, _pitch, _distance];