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dcc934202b
* Single global on/off switch (that really turns everything off properly) * Less coupling between code that runs on the client / server * Simpler update routines * More cohesive code * Less module options * Less network traffic
40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
/*
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* Author: Ruthberg
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* Measures the wind speed, stores the information in GVAR(MeasuredWindSpeed) and updates GVAR(ImpellerState)
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*
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* Arguments:
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* None
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*
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* Return Value:
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* wind speed <NUMBER>
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*
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* Example:
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* call ace_kestrel4500_fnc_canShow
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private _playerDir = getDir ACE_player;
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private _windSpeed = vectorMagnitude wind;
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private _windDir = (wind select 0) atan2 (wind select 1);
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if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
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// With wind gradient
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_windSpeed = [eyePos ACE_player, true, true, true] call EFUNC(weather,calculateWindSpeed);
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_windSpeed = abs(cos(_playerDir - _windDir)) * _windSpeed;
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} else {
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// Without wind gradient
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_windSpeed = [eyePos ACE_player, false, true, true] call EFUNC(weather,calculateWindSpeed);
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};
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if (_windSpeed > 0.3 || {GVAR(MeasuredWindSpeed) > 0.1 && _windSpeed > 0.125}) then {
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GVAR(MeasuredWindSpeed) = _windSpeed;
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} else {
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GVAR(MeasuredWindSpeed) = GVAR(MeasuredWindSpeed) * 0.99;
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if (GVAR(MeasuredWindSpeed) < 0.05) then {
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GVAR(MeasuredWindSpeed) = 0;
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};
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};
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GVAR(MeasuredWindSpeed)
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