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https://github.com/acemod/ACE3.git
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81e02a7336
* Everything * Fixed missing ; * Fix missing ; and double private * Fixed cannot isNull on number * Turn _temparture back to isNil * Fix error from merge
110 lines
3.3 KiB
Plaintext
110 lines
3.3 KiB
Plaintext
/*
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* Author: Glowbal
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* Display the available treatment options in category
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*
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* Arguments:
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* 0: Category name <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* ["some category"] call ace_medical_menu_fnc_handleUI_DisplayOptions
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define START_IDC 20
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#define END_IDC 27
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#define AMOUNT_OF_ENTRIES (count _entries)
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if (!hasInterface) exitWith{};
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params ["_name"];
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disableSerialization;
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private _display = uiNamespace getVariable QGVAR(medicalMenu);
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if (isNil "_display") exitWith {}; // no valid dialog present
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if (_name isEqualTo "toggle") exitWith {
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private _newTarget = ACE_player;
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//If we are on the player, and only if our old target is still valid, switch to it:
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if ((GVAR(INTERACTION_TARGET) == ACE_player) &&
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{[ACE_player, GVAR(INTERACTION_TARGET_PREVIOUS), ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)} &&
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{[ACE_player, GVAR(INTERACTION_TARGET_PREVIOUS)] call FUNC(canOpenMenu)}) then {
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_newTarget = GVAR(INTERACTION_TARGET_PREVIOUS);
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};
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GVAR(INTERACTION_TARGET_PREVIOUS) = GVAR(INTERACTION_TARGET);
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closeDialog 0;
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[{
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[_this select 0] call FUNC(openMenu);
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}, [_newTarget], 0.1] call CBA_fnc_waitAndExecute;
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};
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// Clean the dropdown options list from all actions
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for [{_x = START_IDC}, {_x <= END_IDC}, {_x = _x + 1}] do {
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private _ctrl = (_display displayCtrl (_x));
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_ctrl ctrlSetText "";
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_ctrl ctrlShow false;
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_ctrl ctrlSetEventHandler ["ButtonClick",""];
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_ctrl ctrlSetTooltip "";
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_ctrl ctrlCommit 0;
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};
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GVAR(LatestDisplayOptionMenu) = _name;
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// The triage card has no options available
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lbClear 212;
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if (_name isEqualTo "triage") exitWith {
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ctrlEnable [212, true];
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private _log = GVAR(INTERACTION_TARGET) getVariable [QEGVAR(medical,triageCard), []];
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private _triageCardTexts = [];
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{
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_x params ["_item", "_amount", "_time"];
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private _message = _item;
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if (isClass(configFile >> "CfgWeapons" >> _item)) then {
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_message = getText(configFile >> "CfgWeapons" >> _item >> "DisplayName");
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} else {
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if (isLocalized _message) then {
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_message = localize _message;
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};
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};
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_triageCardTexts pushBack format["%1x - %2 (%3m)", _amount, _message, round((CBA_missionTime - _time) / 60)];
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nil;
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} count _log;
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if (count _triageCardTexts == 0) exitWith {
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lbAdd [212,(localize ELSTRING(medical,TriageCard_NoEntry))];
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};
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{
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lbAdd [212,_x];
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nil;
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}count _triageCardTexts;
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};
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ctrlEnable [212, false];
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_entries = [ACE_player, GVAR(INTERACTION_TARGET), _name] call FUNC(getTreatmentOptions);
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{
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//player sidechat format["TRIGGERED: %1",_x];
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if (_forEachIndex > END_IDC) exitWith {};
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_ctrl = (_display displayCtrl (START_IDC + _forEachIndex));
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if (!(_forEachIndex > AMOUNT_OF_ENTRIES)) then {
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_ctrl ctrlSetText (_x select 0);
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private _code = format ["ace_medical_menu_pendingReopen = true; call %1;", (_x select 3)];
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_ctrl ctrlSetEventHandler ["ButtonClick", _code];
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_ctrl ctrlSetTooltip (_x select 0); // TODO implement
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_ctrl ctrlShow true;
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} else {
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_ctrl ctrlSetText "";
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_ctrl ctrlSetEventHandler ["ButtonClick", ""];
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};
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_ctrl ctrlCommit 0;
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} forEach _entries;
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