ACE3/addons/nlaw/functions/fnc_attackProfile.sqf
PabstMirror 49374feb2a NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype

* Make AI Compatible

* Add Overfly Top Attack Mode

* Limit Max Deflection

* Base prediction on AI skill

* Generic cycle attack profile key for missile guidance

* Add hint for weapons without huds

* Configure for attack cycle key

* Finish OTA ammo effects

* Cleanup

* Arm at 20m

* Disable Debug

* No models for short lived sub-ammos

* Fix Korean strings

* Change AI randomization to use skillFinal

* Add wiki doc for nlaw

* Cleanup

* Cleanup

* Cleanup
2017-06-02 16:51:20 -05:00

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/*
* Author: PabstMirror
* NLAW missile guidance attack profile.
*
* Arguments:
* 0: Seeker Target PosASL <ARRAY>
* 1: Guidance Arg Array <ARRAY>
* 2: Attack Profile State <ARRAY>
*
* Return Value:
* Missile Aim PosASL <ARRAY>
*
* Example:
* [[1,2,3], [], []] call ace_nlaw_fnc_attackProfile
*
* Public: No
*/
#include "script_component.hpp"
params ["_seekerTargetPos", "_args", "_attackProfileStateParams"];
_args params ["_firedEH", "_launchParams"];
_launchParams params ["","_targetLaunchParams", "", "_attackProfile"];
_targetLaunchParams params ["", "", "_launchPos"];
_firedEH params ["","","","","","","_projectile"];
// Use seeker (if terminal)
if (!(_seekerTargetPos isEqualTo [0,0,0])) exitWith {_seekerTargetPos};
_attackProfileStateParams params ["_startTime", "_startLOS", "_yawChange", "_pitchChange"];
(_startLOS call CBA_fnc_vect2Polar) params ["", "_yaw", "_pitch"];
private _projectilePos = getPosASL _projectile;
private _distanceFromLaunch = (_launchPos distance _projectilePos) + 10;
private _flightTime = CBA_missionTime - _startTime;
private _realYaw = _yaw + _yawChange * _flightTime;
private _realPitch = _pitch + _pitchChange * _flightTime;
private _returnTargetPos = _launchPos vectorAdd ([_distanceFromLaunch, _realYaw, _realPitch] call CBA_fnc_polar2vect);
if (_attackProfile == QGVAR(overflyTopAttack)) then { // Add 2m height in OTA attack mode
_returnTargetPos = _returnTargetPos vectorAdd [0,0,2];
};
#ifdef DRAW_NLAW_INFO
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,1,1], ASLtoAGL _launchPos, 0.75, 0.75, 0, "LAUNCH", 1, 0.025, "TahomaB"];
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [0,1,1,1], ASLtoAGL (_launchPos vectorAdd (_startLOS vectorMultiply (_distanceFromLaunch + 50))), 0.75, 0.75, 0, "Original LOS", 1, 0.025, "TahomaB"];
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,0,1], ASLtoAGL (_launchPos vectorAdd ([_distanceFromLaunch + 50, _realYaw, _realPitch] call CBA_fnc_polar2vect)), 0.75, 0.75, 0, format ["Predicted @%1sec",(floor(_flightTime * 10)/10)], 1, 0.025, "TahomaB"];
drawLine3D [ASLtoAGL _launchPos, ASLtoAGL (_launchPos vectorAdd (_startLOS vectorMultiply (_distanceFromLaunch + 50))), [1,0,0,1]];
drawLine3D [ASLtoAGL _launchPos, ASLtoAGL (_launchPos vectorAdd ([_distanceFromLaunch + 50, _realYaw, _realPitch] call CBA_fnc_polar2vect)), [1,1,0,1]];
private _test = lineIntersectsSurfaces [_launchPos, _launchPos vectorAdd (_startLOS vectorMultiply 3000), player, _projectile];
if ((count _test) > 0) then {
private _posAGL = ASLtoAGL ((_test select 0) select 0);
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,1], _posAGL, 0.75, 0.75, 0, "Original Impact", 1, 0.025, "TahomaB"];
};
#endif
// TRACE_1("Adjusted target position", _returnTargetPos);
_returnTargetPos;