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28 lines
724 B
Plaintext
28 lines
724 B
Plaintext
/*
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* Author: PabstMirror, mharis001
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* Modifies the base interaction point for repair items to show its current damage.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Player (not used) <OBJECT>
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* 2: Args (not used) <Any>
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* 3: Action Data <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cursorObject, ACE_player, [], []] call ace_repair_fnc_modifyInteraction
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_target", "", "", "_actionData"];
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// Convert damage to number (round up to show even slight damage)
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private _color = ceil linearConversion [0, 1, damage _target, 0, 8, true];
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TRACE_2("Modifying icon color",_target,_color);
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(_actionData select 2) set [1, DAMAGE_COLOR_SCALE select _color];
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