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36b61fdb6e
* Add throw blocking status effect * Add concertina_wire and tripod support * Add launcher in hands support * Disable effect sending more than once * Fix EFUNC using, add trace * Disable vanilla throw blocking * Improve status handling * Fix rearm status key
50 lines
1.5 KiB
Plaintext
50 lines
1.5 KiB
Plaintext
/*
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* Author: Ruthberg
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* Adjust tripod height
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*
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* Arguments:
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* 0: tripod <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player, tripod] call ace_tripod_fnc_adjust
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_tripod"];
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_unit setVariable [QGVAR(adjusting), true, true];
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// add PFH to adjust the tripod animation
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GVAR(adjustPFH) = [{
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(_this select 0) params ["_unit", "_tripod"];
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if (!(_unit getVariable [QGVAR(adjusting), false]) || {isNull _tripod} || {_unit distance _tripod > 5}) exitWith {
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call EFUNC(interaction,hideMouseHint);
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[_unit, "blockThrow", QUOTE(ADDON), false] call EFUNC(common,statusEffect_set);
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[_unit, "DefaultAction", _unit getVariable [QGVAR(Adjust), -1]] call EFUNC(common,removeActionEventHandler);
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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{
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_tripod animate [_x, 1 - GVAR(height)];
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} count ["slide_down_tripod", "retract_leg_1", "retract_leg_2", "retract_leg_3"];
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}, 0, [_unit, _tripod]] call CBA_fnc_addPerFrameHandler;
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[_unit, "blockThrow", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
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// add mouse button action and hint
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[localize "STR_ACE_Tripod_Done", "", localize "STR_ACE_Tripod_ScrollAction"] call EFUNC(interaction,showMouseHint);
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_unit setVariable [QGVAR(Adjust), [
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_unit, "DefaultAction",
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{GVAR(adjustPFH) != -1},
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{(_this select 0) setVariable [QGVAR(adjusting), false, true]}
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] call EFUNC(common,addActionEventHandler)];
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