ACE3/addons/interaction/functions/fnc_addPassengersActions.sqf
2015-09-28 14:36:51 +02:00

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/*
* Author: esteldunedain
* Create one action per passenger.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Player <OBJECT>
* 3: Parameters <ARRAY>
*
* Return value:
* Children actions <ARRAY>
*
* Example:
* [target, player, [params]] call ace_interaction_fnc_addPassengersActions
*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicle", "_player"];
private "_actions";
_actions = [];
{
private ["_unit", "_icon"];
_unit = _x;
if (_unit != _player && {getText (configFile >> "CfgVehicles" >> typeOf _unit >> "simulation") != "UAVPilot"}) then {
_icon = [
"",
"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_driver_ca.paa",
"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_gunner_ca.paa",
"A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_commander_ca.paa"
] select (([driver _vehicle, gunner _vehicle, commander _vehicle] find _unit) + 1);
if (_unit getVariable [QEGVAR(captives,isHandcuffed), false]) then {
_icon = QUOTE(PATHTOEF(captives,UI\handcuff_ca.paa));
};
_actions pushBack [
[
format ["%1", _unit],
[_unit, true] call EFUNC(common,getName),
_icon,
{},
{true},
{_this call FUNC(addPassengerActions)},
[_unit]
] call EFUNC(interact_menu,createAction),
[],
_unit
];
};
false
} count crew _vehicle;
_actions