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39 lines
1.0 KiB
Plaintext
39 lines
1.0 KiB
Plaintext
/*
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* Author: commy2
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*
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* Called by repair action / progress bar. Raise events to set the new hitpoint damage.
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*
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* Arguments:
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* Stuff from progress bar.
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*
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* Return Value:
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* NONE
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*/
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#include "script_component.hpp"
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params ["_unit", "_vehicle", "_hitPoint"];
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TRACE_3("params",_unit,_vehicle,_hitPoint);
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// get current hitpoint damage
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private "_hitPointDamage";
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_hitPointDamage = _vehicle getHitPointDamage _hitPoint;
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// can't remove destroyed or already removed wheel
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if (_hitPointDamage >= 1) exitWith {};
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// don't die by spawning / moving the wheel
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["fixCollision", _unit] call EFUNC(common,localEvent);
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// spawn wheel
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private "_wheel";
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_wheel = ["ACE_Wheel", getPosASL _unit] call FUNC(spawnObject);
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_wheel setdamage _hitPointDamage;
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// raise event to set the new hitpoint damage
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["setWheelHitPointDamage", _vehicle, [_vehicle, _hitPoint, 1]] call EFUNC(common,targetEvent);
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// display text message if enabled
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if (GVAR(DisplayTextOnRepair)) then {
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[localize LSTRING(RemovedWheel)] call EFUNC(common,displayTextStructured);
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};
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