ACE3/addons/tripod/functions/fnc_adjust.sqf
2015-06-04 21:13:44 +02:00

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/*
* Author: Ruthberg
*
* Adjust tripod height
*
* Arguments:
* 0: tripod <OBJECT>
*
* Return Value:
* Nothing
*
* Return value:
* None
*/
#include "script_component.hpp"
PARAMS_1(_tripod);
GVAR(adjuster) = ACE_player;
GVAR(adjusting) = true;
GVAR(adjustPFH) = [{
EXPLODE_1_PVT(_this select 0,_tripod);
if (GVAR(adjuster) != ACE_player || !GVAR(adjusting)) exitWith {
call EFUNC(interaction,hideMouseHint);
[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Adjust), -1]] call EFUNC(Common,removeActionEventHandler);
[_this select 1] call cba_fnc_removePerFrameHandler;
};
{
_tripod animate [_x, 1 - GVAR(height)];
} foreach ["slide_down_tripod", "retract_leg_1", "retract_leg_2", "retract_leg_3"];
}, 0, [_tripod]] call CBA_fnc_addPerFrameHandler;
[localize "STR_ACE_Tripod_Done", "", localize "STR_ACE_Tripod_ScrollAction"] call EFUNC(interaction,showMouseHint);
ACE_player setVariable [QGVAR(Adjust),
[ACE_player, "DefaultAction",
{GVAR(adjustPFH) != -1 && GVAR(adjusting)},
{GVAR(adjusting) = false;}
] call EFUNC(common,AddActionEventHandler)];