ACE3/addons/interact_menu/functions/fnc_keyUp.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: NouberNou and esteldunedain
* Handle interactions key up
*
* Arguments:
* 0: Type of key: 0 interaction / 1 self interaction <NUMBER>
*
* Return Value:
* true <BOOL>
*
* Example:
* [1] call ACE_interact_menu_fnc_keyUp
*
* Public: No
*/
params ["_menuType", "_calledByClicking"];
// Exit if there's no menu opened
if (GVAR(openedMenuType) < 0) exitWith {true};
if (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then {
(findDisplay 91919) closeDisplay 2;
};
if(GVAR(actionSelected)) then {
this = GVAR(selectedTarget);
private _player = ACE_Player;
private _target = GVAR(selectedTarget);
// Clear the conditions caches
[QGVAR(clearConditionCaches), []] call CBA_fnc_localEvent;
// exit scope if selecting an action on key release is disabled
if (!(GVAR(actionOnKeyRelease)) && !_calledByClicking) exitWith {};
// Check the action conditions
private _actionData = GVAR(selectedAction) select 0;
if ([_target, _player, _actionData select 6] call (_actionData select 4)) then {
// Call the statement
[_target, _player, _actionData select 6] call (_actionData select 3);
// Clear the conditions caches again if the action was performed
[QGVAR(clearConditionCaches), []] call CBA_fnc_localEvent;
};
};
["ace_interactMenuClosed", [GVAR(openedMenuType)]] call CBA_fnc_localEvent;
//Remove the "DefaultAction" action event handler
GVAR(blockDefaultActions) params [["_player", objNull], ["_ehid", -1]];
TRACE_2("blockDefaultActions",_player,_ehid);
if (!isNull _player) then {
[_player, "DefaultAction", _ehid] call EFUNC(common,removeActionEventHandler);
GVAR(blockDefaultActions) = [];
};
GVAR(keyDown) = false;
GVAR(keyDownSelfAction) = false;
GVAR(openedMenuType) = -1;
GVAR(expanded) = false;
GVAR(lastPath) = [];
GVAR(menuDepthPath) = [];
true