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46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
/*
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* Author: SilentSpike
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* Flips the unconscious state of the unit the module is attached to.
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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*
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* ReturnValue:
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* nil
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*
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* Public: no
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*/
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#include "script_component.hpp"
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PARAMS_3(_logic,_units,_activated);
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private ["_unit","_conscious"];
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if (!_activated) exitWith {};
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if (isNil QEFUNC(medical,setUnconscious)) then {
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["Requires ACE_Medical"] call EFUNC(common,displayTextStructured);
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} else {
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_unit = attachedTo _logic;
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if (isNull _unit) then {
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["Place on a unit"] call EFUNC(common,displayTextStructured);
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} else {
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if !(_unit isKindOf "CAManBase") then {
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["Unit must be infantry"] call EFUNC(common,displayTextStructured);
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} else {
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if !(alive _unit) then {
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["Unit must be alive"] call EFUNC(common,displayTextStructured);
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} else {
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_conscious = GETVAR(_unit,ACE_isUnconscious,false);
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// Function handles locality for me
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[_unit, !_conscious, round(random(10)+5), true] call EFUNC(medical,setUnconscious);
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};
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};
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};
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};
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deleteVehicle _logic;
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