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4c995d4c5c
* Improve selective UI API, Disable ammo count when reload component is loaded, Fix stance UI * Upgrade Selective UI framework for controls that share IDCs for gunner and soldier * Separate more soldier and gunner settings sharing same IDCs, Remove vehicle gunner weapon which has no effect anymore * Separate more soldier and gunner IDC sharing elements, Fix typo, Fix API setting not being respected in case where selective type is not the same on load * Rework Selective UI using ACE_UI config, Cleanup, Add ACE_UI to FCS component to mark it (is already disabled due to other necessary settings for FCS to function) * Do location check in function, Rename condition to location, change to number * Use macros in ACE_UI location
32 lines
598 B
Plaintext
32 lines
598 B
Plaintext
/*
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* Author: Jonpas
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* Sets basic visible elements of the UI using showHUD setter.
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*
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* Arguments:
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* 0: Force change even when disallowed <BOOL> (default: false)
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*
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* Return Value:
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* None
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*
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* Example:
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* [false] call ace_ui_fnc_setElements
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (isArray (missionConfigFile >> "showHUD")) exitWith {};
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params [ ["_force", false, [true]] ];
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["ui", [
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true,
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GVAR(soldierVehicleWeaponInfo),
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GVAR(vehicleRadar),
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GVAR(vehicleCompass),
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true,
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GVAR(commandMenu),
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GVAR(groupBar),
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true
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]] call EFUNC(common,showHud);
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