ACE3/addons/arsenal/functions/fnc_initBox.sqf
Josuan Albin 3839f2f5fc Minor arsenal fixes (#6025)
* Change "ok" to "apply" while in 3DEN

* Move execNextFrame from initBox's action to openBox

This was done in order to avoid crashes on custom actions
2018-01-06 01:30:33 +01:00

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/*
* Author: Alganthe
* Initialize a box / object for arsenal.
*
* Arguments:
* 0: Target <OBJECT>
* 1: Items <BOOL> or <ARRAY>
* 2: Initialize globally <BOOL>
*
* Return Value:
* None
*
* Example:
* [_box, ["MyItem1", "MyItem2", "MyItemN"]] call ace_arsenal_fnc_initBox
* [_box, true] call ace_arsenal_fnc_initBox
*
* Public: Yes
*/
#include "script_component.hpp"
params [["_object", objNull, [objNull]], ["_items", true, [[], true]], ["_global", true, [true]]];
if (isNull _object) exitWith {};
if (isNil QGVAR(EHIDArray)) then {
GVAR(EHIDArray) = [];
};
if (_global && {isMultiplayer} && {{_object in _x} count GVAR(EHIDArray) == 0}) then {
private _ID = [QGVAR(initBox), [_object, _items, false]] call CBA_fnc_globalEventJIP;
[_ID, _object] call CBA_fnc_removeGlobalEventJIP;
GVAR(EHIDArray) pushBack [_ID, _object];
publicVariable QGVAR(EHIDArray);
} else {
if ({(_x select 0) select 0 isEqualTo QGVAR(interaction)} count (_object getVariable [QEGVAR(interact_menu,actions), []]) == 0) then {
private _action = [
QGVAR(interaction),
localize "STR_A3_Arsenal",
"",
{
params ["_target", "_player"];
[_target, _player] call FUNC(openBox);
},
{
params ["_target", "_player"];
[_player, _target, ["isNotSwimming", "isNotCarrying", "isNotDragging", "notOnMap", "isNotEscorting", "isNotOnLadder"]] call EFUNC(common,canInteractWith)
},
{},
[]
] call EFUNC(interact_menu,createAction);
[_object, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToObject);
[_object, _items, false] call FUNC(addVirtualItems);
};
};