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3839f2f5fc
* Change "ok" to "apply" while in 3DEN * Move execNextFrame from initBox's action to openBox This was done in order to avoid crashes on custom actions
62 lines
1.8 KiB
Plaintext
62 lines
1.8 KiB
Plaintext
/*
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* Author: Alganthe
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* Initialize a box / object for arsenal.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Items <BOOL> or <ARRAY>
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* 2: Initialize globally <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_box, ["MyItem1", "MyItem2", "MyItemN"]] call ace_arsenal_fnc_initBox
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* [_box, true] call ace_arsenal_fnc_initBox
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params [["_object", objNull, [objNull]], ["_items", true, [[], true]], ["_global", true, [true]]];
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if (isNull _object) exitWith {};
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if (isNil QGVAR(EHIDArray)) then {
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GVAR(EHIDArray) = [];
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};
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if (_global && {isMultiplayer} && {{_object in _x} count GVAR(EHIDArray) == 0}) then {
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private _ID = [QGVAR(initBox), [_object, _items, false]] call CBA_fnc_globalEventJIP;
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[_ID, _object] call CBA_fnc_removeGlobalEventJIP;
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GVAR(EHIDArray) pushBack [_ID, _object];
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publicVariable QGVAR(EHIDArray);
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} else {
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if ({(_x select 0) select 0 isEqualTo QGVAR(interaction)} count (_object getVariable [QEGVAR(interact_menu,actions), []]) == 0) then {
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private _action = [
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QGVAR(interaction),
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localize "STR_A3_Arsenal",
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"",
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{
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params ["_target", "_player"];
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[_target, _player] call FUNC(openBox);
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},
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{
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params ["_target", "_player"];
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[_player, _target, ["isNotSwimming", "isNotCarrying", "isNotDragging", "notOnMap", "isNotEscorting", "isNotOnLadder"]] call EFUNC(common,canInteractWith)
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},
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{},
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[]
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] call EFUNC(interact_menu,createAction);
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[_object, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToObject);
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[_object, _items, false] call FUNC(addVirtualItems);
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};
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};
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