ACE3/addons/arsenal/functions/fnc_openBox.sqf
Josuan Albin 3839f2f5fc Minor arsenal fixes (#6025)
* Change "ok" to "apply" while in 3DEN

* Move execNextFrame from initBox's action to openBox

This was done in order to avoid crashes on custom actions
2018-01-06 01:30:33 +01:00

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/*
* Author: Alganthe
* Open arsenal.
*
* Arguments:
* 0: Box <OBJECT>
* 1: Unit to open the arsenal on <OBJECT>
* 2: Ignore virtual items and fill arsenal <BOOL>
*
* Return Value:
* None
*
* Example:
* [_box, player] call ace_arsenal_fnc_openBox
*
* Public: Yes
*/
#include "script_component.hpp"
params [["_object", objNull, [objNull]], ["_center", objNull, [objNull]], ["_mode", false, [false]]];
if (
isNull _object ||
{isNull _center} ||
{!(_center isKindOf "Man")} ||
{!(isNull objectParent _center) && {!is3DEN}}
) exitWith {};
if (isNil {_object getVariable [QGVAR(virtualItems), nil]} && {!_mode}) exitWith {
[localize LSTRING(noVirtualItems), false, 5, 1] call EFUNC(common,displayText);
};
if (canSuspend) exitWith {
[{_this call FUNC(openBox)}, _this] call CBA_fnc_directCall;
};
private _displayToUse = [findDisplay 46, findDIsplay 312] select (!isNull findDisplay 312);
_displayToUse = [_displayToUse, findDisplay 313] select (is3DEN);
if (isNil "_displayToUse" || {!isnil QGVAR(camera)}) exitWith {
[localize LSTRING(CantOpenDisplay), false, 5, 1] call EFUNC(common,displayText);
};
if (_mode) then {
GVAR(virtualItems) = +(uiNamespace getVariable QGVAR(configItems));
} else {
GVAR(virtualItems) = +(_object getVariable [QGVAR(virtualItems), [
[[], [], []], [[], [], [], []], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []
]]);
};
GVAR(center) = _center;
if (is3DEN) then {
_displayToUse createDisplay QGVAR(display);
} else {
[{(_this select 0) createDisplay (_this select 1)}, [_displayToUse, QGVAR(display)]] call CBA_fnc_execNextFrame;
};