ACE3/addons/atragmx/functions/fnc_create_dialog.sqf
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00

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/*
* Author: Ruthberg
* Creates the ATragMX dialog
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_atragmx_fnc_create_dialog
*
* Public: No
*/
#include "script_component.hpp"
#define __dsp (uiNamespace getVariable "ATragMX_Display")
#define __ctrlBackground (__dsp displayCtrl 720000)
// Do all initialisation now
if (!GVAR(initialised)) then {
[] call FUNC(initGunList);
[] call FUNC(init);
[] call FUNC(restore_user_data);
[] call FUNC(read_gun_list_entries_from_config);
GVAR(initialised) = true;
TRACE_1("",GVAR(initialised));
};
if (GVAR(active)) exitWith { false };
if (underwater ACE_player) exitWith { false };
if (!("ACE_ATragMX" in (uniformItems ACE_player)) && !("ACE_ATragMX" in (vestItems ACE_player))) exitWith { false };
createDialog 'ATragMX_Display';
call FUNC(update_target_selection);
GVAR(showMainPage) call FUNC(show_main_page);
GVAR(showAddNewGun) call FUNC(show_add_new_gun);
GVAR(showAtmoEnvData) call FUNC(show_atmo_env_data);
GVAR(showC1BallisticCoefficientData) call FUNC(show_c1_ballistic_coefficient_data);
GVAR(showGunAmmoData) call FUNC(show_gun_ammo_data);
GVAR(showGunList) call FUNC(show_gun_list);
GVAR(showMuzzleVelocityData) call FUNC(show_muzzle_velocity_data);
GVAR(showRangeCard) call FUNC(show_range_card);
if (GVAR(showRangeCard)) then {
ctrlSetFocus ((uiNamespace getVariable "ATragMX_Display") displayCtrl 5001);
[] call FUNC(update_range_card);
};
GVAR(showRangeCardSetup) call FUNC(show_range_card_setup);
GVAR(showSolutionSetup) call FUNC(show_solution_setup);
GVAR(showTargetData) call FUNC(show_target_data);
GVAR(showTargetRangeAssist) call FUNC(show_target_range_assist);
GVAR(showTargetSpeedAssist) call FUNC(show_target_speed_assist);
GVAR(showTargetSpeedAssistTimer) call FUNC(show_target_speed_assist_timer);
GVAR(showTruingDrop) call FUNC(show_truing_drop);
[GVAR(currentGun), false, true] call FUNC(change_gun);
{
lbAdd [6000, _x select 0];
} forEach GVAR(gunList);
ctrlShow [3001, false];
ctrlShow [3002, false];
{
(__dsp displayCtrl _x) ctrlEnable false;
} forEach [18006, 18007, 18008];
GVAR(active) = true;
GVAR(DialogPFH) = [{
if (!GVAR(active)) exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
__ctrlBackground ctrlSetText format [QPATHTOF(UI\ATRAG_%1.paa), ["N", "D"] select (call EFUNC(common,ambientBrightness))];
}, 60, []] call CBA_fnc_addPerFrameHandler;
true